About Queen of Dragons

"The blood of my enemies I will shed gladly. The blood of innocents is another matter."
- Daenerys Targaryen, A Song of Ice and Fire, Volume III: A Storm of Swords

There is a fire in the East burning under the three-headed dragon banner of House Targaryen. The lost queen is coming to claim her birthright...

Queen of Dragons is the fifth large expansion for A Game of Thrones: The Card Game, featuring 165 cards new to the LCG® card pool - three copies each of 55 unique cards - that add deck-building opportunities and strategic depth to your game.

The cards included in Queen of Dragons deepen the existing strengths of House Targaryen, as well as adding some new avenues of strategy to explore. At the core of Queen of Dragons are the iconic symbols of House Targaryen itself, the three dragons Drogon, Rhaegal, and Viserion. Individually, they are merely powerful. All together, they have the strength to destroy nations. In-game, their varied abilities trigger off of challenges in which Dragons are the only participants. This may seem limiting, but given the synergy built around the Dragon trait in this expansion, leaving your challenges to the Dragons is no limitation at all.

Fire and Blood

Included with the Queen of Dragons expansion are two decklists, created with the aid of 2009 Melee World Champion Jonathan Benton and other devoted AGoT fans, that you can use as jumping off points to delve into House Targaryen's various strengths, or, if you are a new player, a starting place to explore the art of customizing a deck in general.

These decks can be constructed using only the contents of one A Game of Thrones Core Set and one copy of Queen of Dragons. Below is the one of the two decklists included with Queen of Dragons. The first deck, "Fire and Blood", is a showcase of what the dragons unleashed can do.

Targaryen House Card
Heir of to the Iron Throne Agenda

Plot DeckLocations
Threat from the EastSummer Sea x3
Mad King’s LegacyXaro’s Home x1
Valar MorghulisKhal Drogo’s Tent x1
Summoning SeasonEastern Fiefdoms x3
Focused OffenseKingsroad Fiefdom x3
Spending the Winter StoresQarth x1
Mutual CauseYunkai x2
 Astapor x1
CharactersMereen x3
True Queen’s Harbinger x3Lady Daenerys’s Chambers x1
Black Hatchling x1 
Green Hatchling x1Events
White Hatchling x1Maegi’s Promise x2
Daenerys Targaryen (QoD) x3Field of Fire x3
Drogon (QoD) x3 
Rhaegal (QoD) x3Attachments
Viserion (QoD) x3Dragon Fear x3
Advisor to the Crown x2Sun Stroke x2
Initiate of the Citadel x1Crown of Meereen x2
Qartheen Fanatic x1 
Khal Drogo (CS) x1 
Viserys Targaryen x1 
Brown Ben Plumm x1 
Ser Barristan Selmy x1 
Maester Aemon x1 
  

In essence, this deck is an exploration of House Targaryen's approach to the "power rush" strategy. Through the Heir to the Iron Throne agenda, you can execute an additional power challenge each round. With the help of Daenerys Targaryen, your Dragons do not kneel to attack and you therefore have more opportunities to take your opponents' power. Through Rhaegal's ability to claim additional power in challenges for all Dragons, as well as through the character and location control granted by Drogon and Viserion's abilities, you can easily overwhelm your opponents with your Dragons' magnified power.

 

Host of the True Queen

The second decklist included with this expansion, "Host of the True Queen", focuses on the House Targaryen's Armies, recruited from the ranks of mercenaries, former slaves, Unsullied, and others of the mysterious East that are called to follow Daenerys Targaryen's banner.

Each of the Great Houses has within it traits that act as factions within factions, focusing on a particular strength of that House. There are several traits that cross all Houses, among them Ally, Knight, Maester, and Army. While each House has its Armies, those included with Queen of Dragons, as well attendant support and plot cards, will bring new military might to House Targaryen.

From the commentary included with this deck:

"From the grasslands of the Dothraki Sea to the walls of Qarth, Meereen, and Yunkai, collect your armies and sweep across the land laying waste to your enemies. Muster the Realm is a great opening plot to give yourself time and resources to build your armies. High Ground and Plaza of Pride ensure you get maximum value out of each army, while the Pike Phalanxes put the pressure on your opponents by raising the claim on your military challenges, especially during the rounds you play Mutual Cause and Power of Arms."
 
Through Queen of Dragons you can recreate the epic battles and power struggles depicted in George R.R. Martin's thrilling fantasy series, A Song of Ice and Fire, and take command! Under your leadership, you can lead the disparate factions of the True Queen's armies against the other Great Houses and reclaim the Iron Throne for its lost heir. With the help of the cards introduced in Queen of Dragons, the second conquest of the House of the Dragon can begin!

A Game of Thrones: The Card Game

For more information about A Game of Thrones: The Card Game follow this link to the AGoT web page.

For rules questions about A Game of Thrones: The Card Game follow this link to our rules support page.

12 + 2 - 4 1 - 2 hrs




The copyrightable portions of A Game of Thrones: Queen of Dragons are © 2011 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are of Fantasy Flight Publishing, Inc. All rights reserved.
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