|Warhammer: Invasion The Card Game | Published 20 November 2009||Rating||31 votes|
Welcome back to the Warhammer: Invasion “Card of the Week” series. Last time, we looked at a preview of the Dwarf tactic card Stand Your Ground, one of the 20 new cards from the recently released Skavenblight Threat battle pack. We saw how it can be used as part of a larger Dwarfish strategy of shrugging off damage and turning losses into gains.
This week, we’ll turn our attention to the vermin that give this first battle pack its name, the fearsome Skaven. It’s important to note that cards bearing the “Skaven” keyword also include the restriction “Destruction only,” and that these cards are neutral. In the big picture, this contributes to the overall atmosphere and strategic options of Destruction. Order players need not worry, however. Plenty of “Order only” cards are on the way, set to answer this threat.
Like the vile rat-men they represent, Skaven cards are designed with a pack mentality; they excel when joined by other Skaven cards. This brings us to our card of the week, the hero Greyseer Thanquol. Thanquol gains one power (while attacking) for every Skaven you control, and you’ll be pleased (and your opponents will be shocked) at how quickly that can add up...
...especially since, as a Skaven himself, Greyseer Thanquol triggers his own ability!
Perhaps even better, however, is that Thanquol can attack from any zone. This makes him a subtle and versatile threat; an unwary opponent may be inclined to neglect him, hidden away in your kingdom or quest zone, and you can use him in whatever zone you need him most, and still take advantage of his formidable offensive capabilities! It bears repeating, however, that Thanquol only gets his power bonus when attacking, so don’t count on his bringing in more than his fair share of resources or cards.
But what other Skaven cards are out there to bolster the pack?
Nearly as versatile as Greyseer Thanquol, the Clan Rats will corrupt themselves to increase the power of another Skaven unit. If you’ve put all three copies of Clan Rats in your deck, you’ll find them at their most adaptable when spread out between your three zones. Then, in any given turn, you can send a bit of extra power to where you need it most. Need more cards? Corrupt your kingdom zone Clan Rat to support the one in your quest zone! Need more support on your front lines? Send the extra power to your battlefield zone!
Be careful, however, of corrupting too many of your own units. Remember that you only get to restore (uncorrupt) one unit per turn, and that corrupted units cannot attack or defend. Although the High Elves have a card, Blessing of Isha, that can restore additional units, the Destruction side has no such ability... so be careful not to shoot yourself in the proverbial foot.
The Warhammer: Invasion Card of the Week series will be taking next week off, since the FFG offices will be closed for Thanksgiving, but join us in two weeks when we take a look at another exciting card!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game™ format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
Skaven aren't really "Neutral", they are "Destruction only", so they can only ally with Chaos / Orc / Dark Elf... :-P
D'oh! I meant to say that Marius's ability only works on corrupted units in the battlefield zone, which is why attaching the WLCannons to Thanquol is somewhat risky. :-)
You can pump Thanquol up to *17* Power (although it's not likely):
If you can get all 3 Clan Rats in play *and* attach all 3 Warp Lightning Cannons to Thanquol he will be:
1 + 4 Power for all Skaven in play + 9 Power for 3 WLCannons + 3 Power if you corrupt all three Clan Rats = 17.
The great thing about this pack is that Thanquol will be *VERY* vulnerable in attempting to get those WLCannons attached. You need to corrupt the target unit to attach a WLCannon. The Order side has a neutral character (Marius) that can deal 1 damage to a target unit in the battlefield. With the timely use of a "Forced March" tactic card from the Empire deck, you can pull Thanquol into the battlefield zone and use Marius's ability to deal 1 damage to Thanquol, killing him.
I *love* the potential there. It's so thematic. Here's the great Skaven Hero hiding out in the Kingdom zone with all these other Skaven trying to avoid full-blown battle ("guarding your tail" heh) when the Order side says, "Get that Rat-man over here!" and chops him down.
Thanquol = glass cannon. Should be a blast to play.
I noticed that the Skaven cards don't have their faction symbol in the middle right side of the card?
What I am delighted by is the spot-on flavour text on the cards. They have captured just right what can only be called typically Skaven.
This reminds me of the old Warhammer: Shadow of the Horned Rat PC game of the mid-nineties which featured plenty of our furry friends (?). Things such as the introduction video and the "Die die traitor!" line (actually happening on the battlefield) are classics – at least to me.
Games Workshop's intellectual property really struggled to find a succesful partnersip over the years, and this was a shame to us all fans who knew the potential. With Fantasy Flight Games being my favourite boardgames company, I am confident they finally made the right choice.
Shouldn't it be "Grey Seer" and "Clanrats" by the usual parlance? ;)
Still, any opportunity to throw down Thanquol in a game is a good one!
I am just glad to have them in the game. If they have to be this way then this way will have to work. I look forward to the next 5 releases to get more Skaven to build a deck with them.
There's no reason to think that they won't eventually add Skaven as their own race, Jormi. Hang in there, I suspect your desires will come true eventually.
I am really disappointed that Skaven are neutral. I was looking forward to seeing all the factions of the Warhammer world get their own captials eventually A lot of the wind I had in my sails for this gaming has gone away.
seems like FFG has a hard on for man sized rats, could be worse! ;)
So how do you corrupt the clan rats to get more resources when you can't play an action before collecting them? I think something went wrong here...
Interesting way of using other factions. All neutral apparently. Hopefully other factions will also pop up this way soon.