|The Guardians of the Dreamlands
The Second Asylum Pack of the Dreamlands Expansion is Now Available
|Call of Cthulhu LCG | Published 19 October 2009||Rating||26 votes|
"Are we awake?" he asked. "Is this real?"
"Does it matter? Come on..." she took his hand, leading him down the stairs.
- from The Lost Dreamers by Nate French
Now available from your Friendly Local Game Store and the FFG Webstore, is the latest Asylum Pack in the Dreamlands expansion for Call of Cthulhu: The Card Game, In Memory of Day.
The fantastical realm of H.P. Lovecraft's Dreamlands transports players into the shimmering glamour of wild dreams and dark nightmares. The Dreamlands series of Asylum Packs introduces innovative new gameplay opportunities for players of all Call of Cthulhu: The Card Game factions, and adds new subgroups to the metagame, like the Gugs and Zoogs.
In the Dreamlands' second Asylum Pack, the dueling forces of "Day" and "Night" marshall their various servants and continue their battle for dominance. By the blazing light of Day, cards like Daybreak! will frighten night terrors back into the shadows. In the depths of Night, cards like Back From the Dead will awaken the hungry dead to serve the masters of the Dark.
This Asylum Pack features 20 never-before-seen cards, as well as the next chapter of a brand-new serial tale chronicling the strange adventures of card shark Gregory Gry and mysterious artist Twila-Katherine Price. In this chapter, Gregory will meet for the first time the Guardians of the Dreamlands, Nasht and Kaman-Thah standing watch in the mysterious Cavern of Flame...
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. To learn more about Call of Cthulhu, visit our minisite.
These guys can realy hand out a beating if you manage to pop them out together. Add that to the fact that they're factionless and we have some great possibilities.
But I do like the feel of the background on Nasht; real dreamy - edges are undefined, there is no structural integrity, even in the stairs, that should be really structured and "tectonic". Like in the dreams when you try to focus on something and objects just seem to "flee" somehow.
I think Kaman-Thah would have looked way better with his eyelids sewn shut. But I know very little on the Dreamlands lore (ecxept from one or two H.P.'s stories), so I might be completely off the mark.