News for August 2009
Warhammer Fantasy Roleplay 104
FFG is proud to announce the new incarnation of WFRP!
Warhammer Fantasy Roleplay | Published 12 August 2009

The Old World has seen heroes rise and fall. This year, you will get to be one of those heroes. Fantasy Flight Games is proud to announce the newest addition to our Roleplaying games, Warhammer Fantasy Roleplay!

Warhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.

Everything your group needs to begin its adventures in the Old World is included in the Core set. This Core set is an excellent way to bring new players into the fold, as well as to reward experienced roleplaying with new and exciting innovations.

  • Custom Dice give you unprecedented options for story-telling
  • Character Stances give players exciting choices during challenges
  • Action cards keep you in the game, no need to look up skills or abilities
  • Party sheets provide new skills and abilities to keep everyone engaged
  • 30 different careers and 4 different races offer a multitude of character options

How do I start?
These innovations are brought to life in the Core set of Warhammer Fantasy Roleplay. Inside you will find four full-colour books. The main rulebook introduces all the mechanics and key information you need to get started. Also included are three tomes to provide you with more information on the world, and give you new opportunities for character creation. The Tome of Mysteries is your guide to wizards and the winds of magic. Follow along with grey wizard Gavius Klugge as he gives you insight into this powerful career path. The Tome of Blessings provides information on priests and the gods they follow. Information on the Cults of Sigmar, Shallya, Ulric, Taal, and others are contained within this volume. The Tome of Adventure is a book for the Game Master, and provides valuable information on running sessions, background and statistics on a variety of enemies, information on how to get the most out of your roleplaying experience, and a complete introductory adventure.

For more information on Warhammer Fantasy Roleplay, check out the Description page. Make sure to check back, as more info is on the way.

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Comments (104)

Published: 8/12/2009 5:46:18 PM

This looks incredible. I've had this sort of WFRP in my head for a while, and it's eerie to see it becoming real. I think my players are really going to dig it.

Published: 8/12/2009 5:35:36 PM

End warhammer


Published: 8/12/2009 5:35:21 PM

I am drunk, so I can't make a coherent statement as of yet, so I'll get back to this piece of news tomorrow!

Although I must say that this piece of marketing speak is awful:

<blockquote>Stances provide characters a unique venue to reference their approach</blockquote>

Seriously, what the fuck? But it seems cool, so I'll keep an open mind.


Published: 8/12/2009 5:35:15 PM

Looks great to me. No point in people naysaying yet, until we've seen more. Anyone who does is just speculating at this point.

You never know, it might be the best addition to roleplay since any game that wasn't DnD was invented!

Published: 8/12/2009 5:31:13 PM

Sounds like an amped up RPG to me and well done. Based on previous FFG products it will be beautiful with lots of stuff. If it is half as much fun as the ratcatcher's tale then I'm sold.

Published: 8/12/2009 5:31:13 PM

Get a grip FFG and start to release QUALITY WFRP content. This is not such content.

Published: 8/12/2009 5:21:52 PM

I have to agree. This does not seem to bode well for the game. This seems way too boardgame or cardgame for a game that's done so well as a pure RPG.

Published: 8/12/2009 5:15:35 PM

I aint sure what to make of this... it, at first glace, seems a redical departure from a Roleplaying Game as we know it.... and I am not sure yet if I like the new direction...

Although it seems to spell the end of anything new for 2nd Ed :(

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