|Warhammer Fantasy Roleplay | Published 12 August 2009|
The Old World has seen heroes rise and fall. This year, you will get to be one of those heroes. Fantasy Flight Games is proud to announce the newest addition to our Roleplaying games, Warhammer Fantasy Roleplay!
Warhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.
Everything your group needs to begin its adventures in the Old World is included in the Core set. This Core set is an excellent way to bring new players into the fold, as well as to reward experienced roleplaying with new and exciting innovations.
How do I start?
These innovations are brought to life in the Core set of Warhammer Fantasy Roleplay. Inside you will find four full-colour books. The main rulebook introduces all the mechanics and key information you need to get started. Also included are three tomes to provide you with more information on the world, and give you new opportunities for character creation. The Tome of Mysteries is your guide to wizards and the winds of magic. Follow along with grey wizard Gavius Klugge as he gives you insight into this powerful career path. The Tome of Blessings provides information on priests and the gods they follow. Information on the Cults of Sigmar, Shallya, Ulric, Taal, and others are contained within this volume. The Tome of Adventure is a book for the Game Master, and provides valuable information on running sessions, background and statistics on a variety of enemies, information on how to get the most out of your roleplaying experience, and a complete introductory adventure.
For more information on Warhammer Fantasy Roleplay, check out the Description page. Make sure to check back, as more info is on the way.
I like your soapbox nonstop.
Dont give up hope, i believe that 3rd edition (or whatever FF wants to call it) will have as much quality as they put into the other Warhammer products they create Dark Heresy (an awesome game) Rogue Trader , WHFRP 2ed , Chaos in the Old World and the pure distilled Awesomeness that Warhammer Invasion will be.
"The game looks great.It's even better than [...] D'n'D."
You know, for many of us this is like saying that dirt is better than filth...
Have You seen the pics or heared what Jay said at GenCon? If no then be sorry. The game looks great.It's even better then WFRP 2ed or D'n'D . I love what Jay and his team made with the game.
I must say it's a must buy for me. Can't wait when it will come out and I can buy it. I hope it will be sooner then Christmas this year.
Keep up the good work FFG, Jay Little and all the other team members that work od WFRP 3ed. Your doing an amazing job!
The king 2ed is dead, LONG LIVE THE KING WFRP 3ed! WFRP 3ed RULES!
*Stepping up on Soapbox*
I'm a huge WFRP fan. It's probably my second favorite RPG after Call of Cthulhu. I really felt like (engine-wise) Green Ronin did a masterful job of bringing everything that was good about first edition into second edition and weeding out pretty much all that was broken about the game. I haven't really had any complaints about the second edtion.
That said, count me among those very intrigued and excited by this announcement. I love games. All games. RPGs are my lifelong love, but I've seen lots of mechanics and other design elements in boardgames, miniatures battle games and card games over they years that I thought could be successfully dovetailed into an RPG.
I've actually been playing a Descent: Road to Legend campaign with my best friend that incorporates numerous RPG elements into the game. We role play out the tavern scenes and confrontations with the "bosses" in the dungeons. We come up with all new names and backstories for our characters and really bring that part into the game. It's a very satisfying incorporation of roleplaying into a board game.
Now, I think FFG is flipping this, bringing elements from their incredibly successful background in board games into the tried-and-true RPG. And after watching the videos from GenCon and reading the material on FFG's site, I believe this is a true RPG just with a 21st century interface and components.
There's quite a bit to be said for having all of the information on your character and their abilities in front of you in detail, without having to flip through the books for details of abilities or effects. I also think custom dice can do more than tell you whether or not you succeed or fail in a given check, adding more wrinkles and giving you a solid foundation for imagining and describing the entirety of the success or failure.
FFG does this exceptionally well with the dice like those in Doom, Descent and those for movement in Runebound. They are far more interesting than achieving some numerical goal, adding flavor and detail to the roll without being cumbersome.
Another element I'm excited about is the attention to the "party" dynamic and having elements of play that are tied concretely to the construction and "personality" of the party. I've enjoyed similar devices in Exalted with Solar Circles and Ars Magica with Covenants. The idea of an innovative execution of this all-important concept is one I'm very interested in experimenting with.
Then, there's the fact that the components sound exquisite. I LOVED my second edition D&D boxed sets. Forgotten Realms. Kara-Tur. Ravenloft. SpellJammer. Filled with the maps, books and overlays. Even when I wasn't gaming I loved cracking them open and just poring over the materials.
It's true my favorite game is Call of Cthulhu, which tends to have simple black and white books, a generic rules set, and average artwork. That said, I am a sucker for presentation, and this game looks like it makes a major effort to engross players with the multiple full-color tomes, art-rich cards and icon-based dice. None of which make for a good game in and of themselves, but if FFG has done as I hope they have they've kept a core of a really solid RPG in this ostentatious package.
People who talk about this breaking the mood of the Old World sure are being ive in what they interpret as canon. Yes the Old World has an amazing sense of this war-torn land with dark and cosmic horror seeping through the cracks. But it's also the world of Blood Bowl. It's also the world of William King's over-the-top cheesy Gotrek and Felix adventures. It's also the world of Goblin Fanatics and Shamans who blow their heads off with miscasts.
And as far as this shift in interface representing some sort of blasphemy in terms of interacting with the Warhammer world, I was enjoying the hell out of games like Warhammer Quest, Heroquest and Battlemasters while I was first developing my understanding of what that world was, and I can assure you they didn't in the slightest destroy any illusions.
Finally, as far as the cost goes, $100 is a nice chunk of change. That's undeniable.
However, I have several hundred dollars worth (EACH) of WFRP 1E and 2E and Dark Heresy books so why the outrage? RPGs are expensive. Core books are regularly $50+ and rarely do they constitute all one needs to play. Even if WFRP is admittedly teetering toward obscene end in price for an RPG, I still see a box with all four people need to enjoy the heck out of a game for hours and hours on end for the same or less as you can buy a couple of video games that will be obsolete in a few months.
Now, anybody has seen me on BGG or has checked out nonstoptabletop.com knows I like FFG games. Anybody reading my bio, however, will also know I came to the hobby through role playing and still hold that as the most sacred gaming experience. I've been playing Warhammer for a dozen years and that IP is something I care a great deal about as well. I could be completely wrong about all of this, but I have confidence in FFG as a company to innovate and improve upon a game I already love.
If they don't, they sure as Hell aren't going to break into my house and steal all of the 2E stuff I have, which is more than enough to go on enjoying the game as is in perpetuity. For that matter, most of the best stuff for any RPG is released in the first year, anyway. After that, it's almost always a crap-shoot.
At the very least, I'm going to wait until I see it and play WFRP 3E before I pass final judgment.
It might just be that the guys at FFG know what they're doing.
*Stepping down off soapbox*
Why does a party or a game master need dice to see if the Dwarf and the Elf in the party will get along???
In a RPG its up to the GM or to the players if they get along.
And why new dice??? It was so great, that Warhammer 2. Ed only used d10 and nothing else.
This looks like a game, that wants to reach the kiddies from WAR.
I m not convinced but disapointed.
There seems to be an awful lot of venom directed at a product that by and large nobody has seen let alone played, is it justified? It remains to be seen.
Having said that, whilst trying (emphasis on the trying as I know I am about to be hypocritcal) to remain objective on the above principle, personally, from what I see and read of it, I really, really can't get excited about this product in anyway shape or form. I have become a huge fan of FFG's products since the beginning of last year, and have gotten especially sucked into the Dark Heresy and now Rogue Trader products. I have been playing Warhammer games of all varities since the mid 80's, and still own a great many of them. But I can't help but feel that FFG have seriously missed the boat with this. I thought 4th Ed D&D was a really poor product and just continued the nose dive in quality a once great product has been taking for a long, long time. I sincerely hope that this is a one off blip for FFG, but $100 (or about £60 as a direct currency conversion would make, which will actaully mean about £75 just to make it even less of a good deal for UK gamers) is just too big a pill to swollow for something that looks like it will not be a good product.
Should have played it safe and gone with less books in the starter box set see if anyone buys it. I think this is going to sink like a stone and I am staggered that such lousy understanding of the market your selling too has been applied to this. I mean come on did you actually play test this with anyone outside of FFG?!?! I'm not prepared to take a chance and see what this is like because the starter product is just too expensive to take that gamble on. If it truly is awful it's re-sale value on E-bay is gonna be zip, because no-one seems to like the look of this. Right now my main gripe about this the launch price it's just too steep to apply to something that is taking a big shift from it's origin product. Some people have already compared this Warhammer Quest, which was Role-playing lite and table-top gaming lite. Looked pretty but ultimately was hugely disappointing. A summary that I suspect will be equally applicable to this.
I'm gonna stick to Dark Heresy, Rogue Trader and a number of the other board games which FFG make, things that we know are quality products. Some people I have spoken about boycotting FFG, which is just childish nonsense, but you can see why a lot of people are already disappointed with FFG about this game.
Someone on e-Bay.co.uk, just sold, (literally two days ago) EVERY 2nd Edition Warhammer product in one big bundle. Had I realised that the 3rd Edition looked so bad, I'd have actually bid on it instead of thinking that's too expensive for me to buy. The second hand value of 2nd Ed is about to rocket.
Hell, since I read the news I can't stop thinking about what pushed FFG to this.
Warhammer is well established game with huge fan base, and lots of addons.
It existed for over 20 years. During that time fans and Warhammer authors made dozens of new scenarios, rules, lots of background, and other stuff,
2-nd edition rules was upgrade to 1-st edition, but the system itself stayed close to original. You could migrate all your favored rules and scenarios to new edition without great effort.
Now FFG is changing all the rules and mechanics. Every old scenario, every rule that all players knew intuitively are lost. I can't imagine migrating my rules, and scenarios to new edition without spending lots of time on it. Time I could spend on playing, or making new rules and scenarios. Seeing what this looks like I will definitely stay with 2-nd edition.
What is the point of this really ?
Can someone from FFG give us some feedback on that ?
WHY? Why forgoing something that is good to... this...
Oh, forgot one point: Why do these "move"-cards and party-sheet somehow remind me of MMOPRGs like WoW or WAR? Is there a cool down for you traits in the new WFRP? :-(
Oh come on guys - this is crap! This is not Warhammer!
How about a NEW game that tries to bridge the gap between board- and roleplaying-game? But as a third edition of WFRP? No way.
And the price tag? 100 $ for the base set???? You are aware that there is a recession going on and most people cut back on spending on non-necessasry stuff? 100$??? Really?
Seriously FFG: I expected *much* better than that.
This is the only thing I will ever post on this website/ fourm. If it wasn't for Dark Heresy and Rouge trader I would be Boycotting FFG. As it stands I will be boycotting this product and will encurage all of my friends who play wfrp to do the same. I hope this abomination dies a quick death and takes the creative teams jobs with it.
The main issue I have is a question of what becomes of the second edition? In most cases I have seen when a new edition comes out the old edition is all but forgotten. I have a feeling I am probably going to stick with the old system over this new one, I have many of the books and my players and I have become extremely fond of it. I fear that Fantasy Flight will abandon the “old” system and there will no longer be any new books or site support for it. It’s kind of sad that people who have been loyal fans are going to be pushed aside just because we like the old product and won't spend $100 on their new game which many may dislike over the previous edition.
Not quite sure how to greet this information. I have been a longtime player of WHFRP, in fact the original hardback version of the first edition, from Hogshead, was the very first RPG I ever bought for myself. I loved the original WHFRP and I quite enjoyed the 2nd edition, especially with all the rules (from sources such as the Tome of Corruption) for handling Chaotic PCs and such. My only complaint really with the 2nd edition was that the fluff conent of the books was lacking in my opinion as compared to the 1st edition books.
While the improvements to the rules system were nice, I frequently found myself utilizing and refering to the older 1st edition books to help convey the feel and tone of the world to players as the 2nd edition books did not do as good a job in my opinion. To be blunt I think they were extremly lacking in hard details of the world such as were availiable in the 1st edition books.
Anyways back on topic... it is too early to venture a real opinion on this new 3rd edition, but I am not impressed based on the informaiton revealed thus far. I hope the 'card' element is entierly optional and purely for informaiton purposes to cut down on time spent on paging through the rulebook, as opposed to being a mandatory part of play somehow. I am also not certain I like the notion of a change away from the classic percentile roll system to <whatever> this new edition will have.
No idea what the hard deive & fluff content will be like till I see it of course. A shame that it is a boxed set and one will not be able to page through a copy of the obok at local stores when it arrives to determine what the game is actually like. I dislike buying into a new gaming system sight unseen as it were.