News for July 2009
A Tour of the Old World 2
A preview of the upcoming Chaos in the Old World
Chaos in the Old World | Published 01 July 2009

The Old World is a land at war. Each of the regions has a distinct style of dress, mannerisms, and ways to wage war. From the dwarfs in the mountains, to the knights of Bretonnia there are many warriors to be found in the Old World. Yet, there are also many dangers and creatures that can spoil the plans of the Chaos gods. The foul Skaven, ratmen from beneath the surface, are active and continually undermining the world in an effort to control it themselves. The orcs have come down from the hills, and are burning and pillaging everything in their path.

This week we will explore the nine regions of the Old World, and map out the dangers that can foil even the most devious plans.

The Northlands
The top of the world is a frightening and frigid place. Populated by hardy peoples, this area is a dangerous place, and provides an excellent testing ground for any chaos army. Comprised of Norsca, Troll Country, and Kislev, the Northlands offer little in the ways of conquest. Kislev is the most densely populated region of the three, and when corrupted, can provide quite a few more points than the other two. However, both Norsca and Troll Country provide excellent launching points, as they have limited points for invading forces to access your domains.

This area sees a fair amount of activity as both Troll Slayers and Norscan Reavers can pop up. Both of these events can spell disaster or an unprepared army.

The Populous Regions
The middle regions contain the majority of the citizens of the Old World. Many people go about their business in the relative safety of numbers. These areas have the highest portion of the populace. These areas will also have the most competition, as every god wants a piece of the crowded Empire Region. Even the less populated Bretonnia and Estalia are still juicy pieces of real estate, and can provide a healthy chunk of points.

However, all three of these locations are well defended, and it will take a concerted effort to exert your dominance over them. All three regions are subject to Bretonnian knights, Witch Hunters, Road Wardens, and even the predations of the Skaven.

The Southlands
The bottom of the world is a hot, dusty place. Found here are the lands of Tilea, the Border Princes, and the Badlands. This region shares a number of strategic similarities with the Northlands, but is more difficult to hold onto. The Badlands are secure behind the borders of Tilea and the Border Princes, but they in turn, share a number of borders with the Populous Regions in the middle of the world.

These areas are subject to the vile Skaven and the invasions of the Greenskinned Orcs, making them dangerous to leave a small number of minions in. Take care, as a number of events create new dangers in these areas.

Advancing The Wastes
The task of dominating the Old World is a large one. Every god must plan their strategy carefully. Nurgle favors the heavily populated regions found in the middle of the world, and will focus most heavily on those areas. Tzeentch will change strategies with setup, as his goal is be where the magic ends up. Slaanesh will move and change the board to his desires, placing heroes and nobles where they will benefit him most. Khorne will go where the others cluster, as he delights in the slaughter. Regardless of the god, the Old World is a deadly place, and conquering will require patience and care.

Don't forget to sign up for the Chaos in the Old World events at GenCon. There are still spots for you to take on Eric Lang, who has issued a challenge to any would be Ruinous Powers.

Chaos in the Old World is a game of conquest, pitting the four Ruinous Powers of Chaos against each other for control of the Old World. Players must out summon, out play, and outwit theirs rivals to ensure their domination of the lands for ages to come.

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Comments (2)

bioball
Published: 7/1/2009 1:13:05 PM
#2

I agree. Having the board contain NPCs and events that affect those NPC independant of the players makes it more of a "living" world to play in. I think it adds a realistic chaotic factor.

Gregorius21778
Published: 7/1/2009 11:30:28 AM
#1

Hey! not even "other player" to fight and bicker with, but "none-player-parties" as well! I LOVE THE IDEA

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