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| True Terror Begins
7
The next scenario for the Arkham League! |
| Arkham Horror | Published 06 May 2009 | Rating | 22 votes |

The earth has stopped quaking, if only for a moment. As you and your compatriots gather your resolve, a new chill enters the air. Undead horrors are seen shambling about the town, and horrifying noises fill the air. After you thwarted Shudde-M'ell a new force begins pushing at the boundaries of our reality. Steel yourself, this week features the terror inducing Glaaki!
Chapter 7 (pdf, 763 kb)
Calvin Wright (pdf, 524 kb)
Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.
To find out more about the Arkham League, check out From the Mythos.
I haven't forgotten it. Don't tell me you wouldn't be willing to do that twice (especially after you've done most of your initial shopping) on turn six or seven. (Yeah, it'd be a problem doing simultaneously, but if you killed the two servants one turn, and then did it again the turn after). ::Shrug:: removing six doom tokens is a *huge* deal. Especially when you get extra cash and items for doing it. Also, as it's currently worded, if you keep the terror down during the main game, you can sacrifice 3 investigators during the final battle to remove nine doom tokens ::snicker:: poor Glaaki.
Don't forget, avi: when an investigator is devoured, the terror level increases by 2.
What? Is this a joke? "Any player may choose to be devoured to remove 3 Doom tokens from the Doom track." This makes beating Glaaki hilariously easy. Trade off items. Have investigator be devoured. Replace with new investigator. Yaaawn.
This looks like the best scenario for League 2 so far. Can't wait!
well, it doesnt seem to be quite as bad as the previous chapter.....hopefully
Avi will <3 these Cultist!
And we were just talking about Glaaki in the forums...