|Choose Your Fate
Darkness and Light Is Now Available for STAR WARS (TM): The Card Game
|Star Wars: The Card Game | Published 21 August 2014|
“There is good in him. I've felt it. He won't turn me over to the Emperor. I can save him.”
–Luke Skywalker, Star Wars: Return of the Jedi
With this Force Pack, the Echoes of the Force cycle comes to a dramatic conclusion. A long-lost Jedi returns to the Jedi Temple on Coruscant, and C-3PO raises native support on the forest moon of Endor by impersonating a deity. Meanwhile, the Imperial Navy’s Fighters grow stronger and more reliable than ever, and you gain the opportunity to delve into the secrets of Jabba’s palace and the schemes of Salacious B. Crumb.
On the planet Cularin, however, a new power is rising in the Sith cult. The call of the cult has gone forth, and cultists are gathering to the power of the dark side. Will you join the cult, or work to destroy it? You decide in the Darkness and Light Force Pack.
Initiation into the cult of the Believers begins with the objective of this set: The Call of the Cult (Darkness and Light, 620). This objective possesses a Reaction that could certainly help you gain an early lead over the light side. When this objective enters play, you immediately set the Balance of the Force to the dark side. If this objective is among your starting objectives, you can advance the Death Star dial two spaces before the light side even has a chance to react. Even if The Call of the Cult appears later in the game, it can help you seize control or tip the balance of power in your favor.
This objective set also offers you two copies of a highly useful Character in the Believer Initiate (Darkness and Light, 622). For only two resources, the Believer Initiate has a fine spread of combat icons, three damage capacity, and even provides a resource! The caveat, however, is that you must sacrifice the Believer Initiate if the Balance of the Force is ever with the light side. The Call of the Cult objective will let you turn the Balance of the Force to the dark side, enabling you to play your Believer Initiates on your first turn of the game. But even their sacrifice can become a tool of the dark side, if you’ve fielded the power of the Executor (Escape from Hoth, 308).
You’ll find two copies of a powerful enhancement in this objective set as well, as the dark side offers you the power of Hate (Darkness and Light, 623). This card enhances any Character unit in play, blanking that Character’s printed text box. The versatility of this enhancement is vast, allowing you to neuter many of the light side’s most powerful units, such as Luke Skywalker (Core Set, 92), Chewbacca (Edge of Darkness, 319), or Yoda (Join Us or Die, 568).
Enhancements such as Hate would become even more powerful if you could move them from unit to unit, and you’ll find a way to do just that with the Cularin Cultist (Darkness and Light, 621). This unit possesses a valuable icon, and can be a useful defender. This unit also has a Reaction that reads, “After this unit resolves a strike, move an enhancement from one unit to another eligible unit controlled by the same player.” With the Cularin Cultist’s Reaction, you can move Hate to whatever unit troubles you most at any time.
Find a Balance
Whether you support the Sith cult on Cularin, fly with the Fighters of the Imperial Navy, or rally the support of the Ewoks, there are plenty of new options in the objective sets in this new Force Pack. Darkness and Light is now available at your local retailer! Pick up your copy today.
The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game, a head-to-head Living Card Game® of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force.