|Arkham Horror | Published 09 April 2009|
No words can express the horror that awaits you this chapter. The cult in the woods has redoubled their efforts, and the lodge members refuse to be outdone. The coming storm heralds the imminent awakening of rival powers! Do you dare brave the streets?
Arkham Horror is a boardgame of madness and horror set in the town of Arkham. Taking place in the 1920's, Arkham Horror expands upon the stories written by H.P. Lovecraft.
In addition, the scores have been updated. Check out the community page for the updates!
So clue tokens don't transfer in from Chapter 4? Or do they go to the woods like the previous?
Hmm, did I miss the backstory for this scenario? I've only seen four yet.
I think its great to have the investigators caught inbetween two factions. I think this scenerio really starts to show off the versitility of AH as a platform.
The score links have been relinked and are good to go.
When you go to the page linked in for scores, all the links on that page are 404. :-(
This looks like a lot of fun! Which evil will come at us first when all goes bad... Look both! Hopefully that won't happen so Arkham can become peaceful once more!
Icy Winds and extra tough monsters yikes! No starting or banked clues and Mark & Mike are out should be interesting.
Doesn't seem too bad. Shub's power is difficult, as always, but Ithaqua's regular power(unline last game) is an inconvience at most. As long as you're not unfortunate enough to get both of them to wake up at the same time the game should be fine, and avoidinf that should be pretty easy if you're careful the turn before they wake up, since the doom token is added when the gate opens and before monsters move.