The Spaces Between Is Now Available for Android: Netrunner
|Android: Netrunner The Card Game | Published 14 August 2014|
“Static. Echoes. Degraded bytes… Some say there are residual imprints of old brainwaves that touched on adjacent frequencies. Ghosts, you might call them.”
What lies in the spaces between the data? It’s time to find out.
As the Lunar Cycle re-establishes the game’s cyberstruggles amid the moon’s reduced gravity, recycled air, and corporate-sponsored colonies, it simultaneously re-examines the transience of events and operations. These cards represent a variety of ephemeral processes that occur both in the meat world and the virtual one. Up until now, whenever you or your opponent played one of these cards, its effects would resolve, and it would be immediately discarded.
Things have changed.
In The Spaces Between, events and operations gain a sort of permanence. Every faction gains a new current, an event or operation that isn’t immediately resolved and trashed. Instead, each current comes with a line of text that ensures it remains in play until another current is played, or until an agenda is either stolen or scored.
While these currents go a long way toward illustrating the alien nature of the game’s new lunar landscape, they’re not the only cards in The Spaces Between that blur the lines between transience and permanence.
Corp players gain a number of assets and upgrades, like Sealed Vault (The Spaces Between, 29) and Will-O’-the-Wisp (The Spaces Between, 32), with which they can establish greater control over the game’s tempo.
These allow the Corp to reopen scoring windows the Runner may have thought he’d closed, and Corps can even use them to reroute a game that had moved into the “end game” stages that favor the Runner. By trashing a Runner’s rig and draining his funds, the Corp can drag a game back into the “mid game” that favors the Corp.
Such disposable software may offer early, high-tempo advantages, but you’ll need to plan to accommodate their transient natures if you want to come out ahead in the game’s high-stakes cyberstruggles. While an early D4v1d may provide you a shortcut through a strong piece of ice, like Hadrian’s Wall (Core Set, 102), it collapses quickly, splintering into a degraded series of ones and zeroes that have lost their coherence.
Accordingly, D4v1d and Cache require planned replacement. You’ll want to overwrite them once they become obsolete. Or better yet, you might want to sell these relics at Aesop’s Pawnshop (Core Set, 47). There, one Runner’s junk is another Runner’s treasure, and you can get credits for even the oddest of old tech.
What Lies in the Spaces Between the Data?
The lines between transience and permanence have receded in the distance. They’re now almost impossible to make out. Gravity has thinned. You walk through corridors filled with recycled air. You jack into the net with a rig made from recycled parts. A static drones at the very bottom of your consciousness.
Is it a Ghost Runner (The Spaces Between, 40), or is it just the echoes of old brainwaves bouncing back and forth across the net?
Discover what lies in the spaces between the data. Pick up your copy of The Spaces Between at your local retailer today, or online through our webstore!
Based on the classic card game designed by Richard Garfield, Android: Netrunner The Card Game is a game for two players set in the dystopian future of Android. It pits monolothic megacorps against subversive netrunners in a high-stakes struggle for the control of valuable data.