|Seize Your Prize
The Prize of the North Chapter Pack Is Now Available
|A Game of Thrones LCG | Published 24 July 2014|
“Your prize will be the doom of you. Krakens rise from the sea, Theon, or did you forget that during your years among the wolves? Our strength is in our longships.”
–George R.R. Martin, A Clash of Kings
The Iron Throne stands in the Red Keep at King’s Landing, but is it possible that your path to power lies through the icy wastes in the north of Westeros? The Prize of the North Chapter Pack is now available for A Game of Thrones: The Card Game, both online through our webstore and at your local retailer!
You’ll find new ways to seize the Iron Throne with the new cards in The Prize of the North Chapter Pack. This Chapter Pack continues the main themes of the Conquest and Defiance cycle, introducing a host of cards with the prized keyword, alongside tools for forming multi-House decks. You’ll also find iconic characters and locations from across the world of A Song of Ice and Fire. At the Wall, House Baratheon joins forces with the men of the Night’s Watch in an attempt to safeguard all of Westeros, while in the south, House Martell plots revenge for crimes long past. Every Great House finds new cards to support their claim to the throne.
Born of Iron
As other Houses wage war on the mainland of Westeros, deadly longships set sail from the Iron Islands, crewed by the fearsome raiders of House Greyjoy. In The Prize of the North, you’ll find new Warships for the Ironborn to sail against the unprotected shores of Westeros.
The first new Warship in The Prize of the North is the Farwynd Explorer (The Prize of the North, 85). This ship waits unseen in Shadows until the opportune moment for its raid. As a Response, you may bring the Farwynd Explorer out of Shadows to cancel a triggered effect, provided you are the first player. By including high-initiative plots in your plot deck, you increase your chances of becoming the first player and taking advantage of your Farwynd Explorer. As an added bonus, when the Farwynd Explorer is in play, it raises the initiative value of your future plots, giving you a better chance of becoming first player and paving the way for more Farwynd Explorers.
The ironborn gain another Warship in Longship Iron Wind (The Prize of the North, 86). This Warship bears the ability, “Challenges: Kneel Longship Iron Wind to put a character with printed cost 2 or lower into play from your hand.” Longship Iron Wind brings more uncertainty than ever to your opponent – they’ll never know exactly what to expect in their challenges since only you know what warriors wait aboard your longships. By waiting to trigger Longship Iron Wind until after making your first challenges, you force your opponent to defend your first challenges before knowing what characters he may encounter later. You might use Longship Iron Wind to play the Lonely Light Envoy (The Prize of the North, 84), or a similar character, such as the House Dayne Escort (The Prize of the North, 89). Putting a character into play with Longship Iron Wind escapes any penalty for playing an out-of-House character, and these Bannermen can quickly prove deadly in large numbers.
Whether you lead a raid against the mainland with the reavers of House Greyjoy or cast your lot with House Targaryen and Daenerys’s dragons, you’ll find plenty of cards for every deck in The Prize of the North Chapter Pack.
Pick up your copy of The Prize of the North at your local retailer today!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.