News for March 2014
Sifting Through the Spin
Double Time Is Now Available for Android: Netrunner
Android: Netrunner The Card Game | Published 28 March 2014

“The NAPD have already arrested a dozen cyber-terrorists after launching a string of investigations headed by detective Caprice Nisei.”
    –NBN Daily

Whether you’ve been betting on your end game, laying down false leads, rallying the public to your cause, or preparing for trial, the time for preparation has come to an end. Now is the time to act!

Double Time, the sixth and final Data Pack in the Spin Cycle for Android: Netrunner, is now available at retailers and online through our webstore. As its sixty new cards (three copies each of twenty individual cards) lend further drama to the game’s cyberstruggles, they also conclude the cycle’s focus on trace attempts, bad publicity, and Double events and operations. In fact, you’ll find a significant focus on these cards, as they represent roughly one-third of the Data Pack.

Doubling Down

Like Reclamation Order (Double Time, 111), each Double event and operation requires that its owner pay an extra click to play the card, in addition to its other costs. Because Android: Netrunner is a game in which you must carefully manage the economy of your actions each turn, Double events and operations can be particularly tricky to use correctly.

So, when each Double event consumes one-half of a Runner’s turn and each Double operation consumes two-thirds of a Corp’s base actions, how can you justify utilizing these cards? First of all, their rewards are potent. Queen’s Gambit (Double Time, 102), for example, allows the Runner to spend two clicks to generate six credits out of thin air.

Then, there are ways to mitigate their costs and enhance their benefits. You want to play them at the correct stages of the game. Played at the right time, these cards can fit perfectly into your strategies. Celebrity Gift (Opening Moves, 12) works wonders when you have a hand full of cards that you’d like to show the Runner. Played at the wrong time, they may lead you down the path to ruin.

Moreover, you can promote the synergies these cards add to your decks. With support from cards like Starlight Crusade Funding (True Colors, 69) and Power Nap (Double Time, 107), the Runner can easily devise a strategy based around Double events. Likewise, a Corp like Jinteki can easily find ways to use Doubles like Celebrity Gift to manipulate the Runner straight into its deadliest traps.

Thus, as Double Time draws the Spin Cycle to a close, we proudly present two sample decks that highlight several of the cycle’s Doubles, as well as a number of other selected cards.

Chaos Theory

Jinteki: Replicating Perfection

Events (20):
3x Eureka! (Second Thoughts, 27)
3x Hostage (Opening Moves, 4) **
2x Levy AR Lab Access
3x Lucky Find (Double Time, 109) **
3x Power Nap
3x Sure Gamble
3x Test Run

Resources (11):
1x Aesop’s Pawn Shop
1x John Masanori (Opening Moves, 9)
1x Kati Jones
3x Motivation (Opening Moves, 8)
1x Professional Contacts
3x Starlight Crusade Funding
1x The Helpful AI

Hardware (3):
3x The Toolbox

Programs (6):
1x Alpha (Fear and Loathing, 87)
1x Corroder **
1x Femme Fatale *
1x Magnum Opus
1x Omega (Fear and Loathing, 88)
1x Torch (Mala Tempora, 47)

 

 

 


 

Agenda (9):
3x Fetal AI
3x NAPD Contract (Double Time, 119)
3x Priority Requisition

Asset (14):
2x Project Junebug
2x Ronin
3x Shock! (True Colors, 73)
3x Snare!
3x Sundew (Mala Tempora, 54)
1x Zaibatsu Loyalty

Upgrade (1):
1x Caprice Nisei (Double Time, 114)

Operation (16):
3x Celebrity Gift
3x Green Level Clearance *
3x Hedge Fund
3x Punitive Counterstrike (True Colors, 79) **
3x Sweeps Week (True Colors, 76) **
1x Trick of Light

Barrier (3):
1x Bastion
1x Himitsu-Bako (Opening Moves, 13)
1x Wall of Thorns

Code Gate (3):
1x Bullfrog
2x Enigma

Sentry (3):
1x Neural Katana
1x Swordsman (Second Thoughts, 33)
1x Tsurugi (True Colors, 74)

Each of these decks make extensive use of new cards from the Spin Cycle, highlighting its themes and mechanics.

  • In Chaos Theory’s deck, the wünderkind spends most of her influence on Lucky Find and Hostage, using the events to establish her economy and base of connections. Since her deck features no fewer than twelve Doubles, Starlight Crusade Funding appears as a resource she can use to reduce the cost of her Doubles early, and then she can pawn off her funding once her rig is fully up and running. And about that rig? Though, it features some of the most expensive hardware and programs in the game, she can assemble it at lightning speed thanks to Test Run (Cyber Exodus, 47), Motivation, and Eureka! Then, once it’s assembled, Chaos Theory’s rig is no longer one of the most expensive that you’ll find; it’s simply one of the most efficient.
  • Meanwhile, Jinteki is up to its old tricks, running a deadly shell game with an abundance of traps and hostile assets. Still, even though the nature of Jinteki’s larger strategy may appear familiar, Celebrity Gift raises the Corp’s ability to bluff and bait the Runner, ensuring that any player managing the deck will never fail for a lack of available mind games. The deck distinctly avoids a wealth of ice that end runs in favor of those that deal net damage because it relies upon the abilities of detective Caprice Nisei, NAPD Contact, and Fetal AI (Trace Amount, 32) to force the Runner to pay in order to score agendas. Then, if Jinteki catches the Runner short on funds after a Runner, it can call in some help from Weyland Corporation’s Black Ops division to win the game with Punitive Counterstrike.

It’s Time to Double Down

More than ever, as the Spin Cycle draws to a close, the game’s Runners and Corps need fully developed strategies that they can modify on the fly. But more importantly, they need to keep their rivals firmly under pressure. They need raw power, and they need to act.

Will you sacrifice versatility for raw power? It’s time to Double down. Double Time is now available at your local retailer and online through our webstore!

Based on the classic card game designed by Richard Garfield, Android: Netrunner The Card Game is a game for two players set in the dystopian future of Android. It pits monolothic megacorps against subversive netrunners in a high-stakes struggle for the control of valuable data.

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2014 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2014 Wizards.
    
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