|The Spaces Between
Announcing the Second Data Pack in the Lunar Cycle for Android: Netrunner
|Android: Netrunner The Card Game | Published 07 March 2014|
“All code is just input designed to process output. Used properly, lag is static, and static is another form of code.”
As the Lunar Cycle re-establishes the game’s cyberstruggles amid the moon’s reduced gravity, recycled air, and corporate-sponsored colonies, it simultaneously re-examines one of the game’s fundamental conceits. What happens to events and operations after they’re played?
Events and operations represent a variety of ephemeral processes that occur both in the meat world and the virtual one. When they hit the discard pile, do their impacts just disappear? Or if they transmit signals into space, might their echoes ever linger, gain a sort of permanence in their repetition, and impact future events?
The sixty new cards from The Spaces Between (three copies each of twenty different cards), re-examine the essential natures of the game’s events and operations, and every faction gains a new current that resides in the data streams somewhere between a state of transience and a state of permanence.
Current Events and Operations
The Spaces Between asks, “What lies in the spaces between the data?” And part of the answer is comprised by the new current events and operations introduced for each of the game’s factions.
Currents are new forms of events and operations that aren’t immediately resolved and discarded. Instead, they all come with a shared line of text that carves out a niche somewhere between event and resource, between operation and asset.
Thus, the benefits a current offers its controller will echo throughout the network, persisting from turn to turn until another player triggers its discard. In fact, though currents are nominally events and operations, they are in some ways more permanent than resources or programs, hardware, assets, or upgrades. They can’t be blasted by ice that trash programs. They can’t be stolen or derezzed, and they can’t be trashed when a Runner sweeps through your servers. Indeed, their pseudo-permanence should be especially intriguing to the Corp because they force the Runner to play by your rules if he wants to disrupt your current…
All told, currents are likely to create an entirely new game within the game as Corp and Runner vie not only for control of the game’s data, but also for the spaces between the data.
The different effects these currents introduce are too powerful to ignore, so you’ll have to decide:
No matter how you respond to these new events and operations, you can expect to encounter them during your runs and system maintenance. As Android: Netrunner heads to the moon and looks to explore The Spaces Between, everything is new again, and the game is likely to be won by the player who can most quickly re-establish his center of gravity.
Temporal Resources and Persistent Threats
The new current events and operations aren’t the only new cards in The Spaces Between that blur the boundaries between card types. Will O’ the Wisp (The Spaces Between, 32) is an upgrade that functions much like an Ambush asset, and Cache (The Spaces Between, 37) is a virus that provides roughly the same effect as an event… except spread out over a timespan controlled by its owner.
How will you blur the boundaries between card types with The Spaces Between, and how will its new surprises help you control the flow of data? The Spaces Between is scheduled to arrive at retailers in the third quarter of 2014!
Based on the classic card game designed by Richard Garfield, Android: Netrunner The Card Game is a game for two players set in the dystopian future of Android. It pits monolothic megacorps against subversive netrunners in a high-stakes struggle for the control of valuable data.