|Journeys End in Many Ways
A Journey's End Is Now Available for A Game of Thrones: The Card Game
|A Game of Thrones LCG | Published 27 June 2013|
“I have watched you for a long time, watched you with a thousand eyes and one. I saw your birth, and that of your lord father before you. I saw your first step, heard your first word, was part of your first dream. I was watching when you fell. And now you are come to me at last, Brandon Stark, though the hour is late.”
–George R.R. Martin, A Dance with Dragons
A Journey’s End provides a climactic conclusion to the devious intrigues, chaotic power struggles, and heated naval battles of the A Song of the Sea cycle. The game of thrones is a game of life and death, and the Chapter Pack’s sixty new cards (three copies each of twenty different cards) ensure that no player remains immune to the tides of war.
You’ll find five new Warships, five cards to support the game’s Melee keyword, Mercenary lords, renowned Captains, and three new Prayers for the devout as they call to the Seven for guidance. Additionally, three new cards support the game’s new naval () enhancement.
Each of the Great Houses has wagered its future upon a path it hopes will lead toward dominion over the Seven Kingdoms. At A Journey’s End, it is time for you to throw in your lot. Will you wager your shot at the throne upon the talents of a band of Mercenaries? Will you be able to construct a mighty fleet in time for battle? Or will you seek a different path to victory – one based upon mystical visions and quests for knowledge?
Call of the Three-Eyed Crow
No matter which path you pursue toward victory, you’ll need a few surprises to keep your opponents on their toes. To that end, A Journey’s End introduces six different events, including Choosing the Spear (A Journey’s End, 113), three new Prayers and two House-specific events, one each for House Greyjoy and House Stark.
In A Game of Thrones: The Card Game, events are powerful. They can change the outcome of a challenge or save you from doom after you lose. They can cancel your opponent’s abilities or permit you to search through your deck for key cards. They can boost your strength, or burn your opponent’s characters to ashes, and their mere existence means that you can bluff your opponents and keep them second-guessing their actions simply by holding cards in your hand.
Still, much of the impact of an event stems from your ability to time its play for maximum effect, and you can get greater use out of your events if you understand the slight differences that may distinguish them from similar cards.
Accordingly, while there are already a number of card effects in the game that allow players to save characters or return them to play from the dead pile, Stark players will soon be able to introduce new effects with Call of the Three-Eyed Crow (A Journey’s End, 111), and fully understanding those effects may prove critical toward future Stark victories.
This “House Stark only” card reads, “Response: After a unique non-Army character you own enters your dead pile, put that character into play knelt under your control.”
While it can be included in a deck as a “save” effect, in the sense that it prevents characters from taking up permanent residence in the dead pile, Call of the Three-Eyed Crow is better utilized in a slightly different fashion. First of all, it doesn’t actually prevent a character from being killed. This means any character with power loses that power, and any character with attachments loses those attachments. Of course, the loss of attachments can be a good thing, and that’s one reason to consider including the card in your Stark deck. Second, it’s restricted to unique non-Army characters, and in certain decks, that may greatly limit its utility.
However, most Stark decks take advantage of the great number of strong, unique characters the House has at its disposal. In those cases, Call of the Three-Eyed Crow may serve as a more limited, but less “Restricted” Narrow Escape (Kings of the Storm, 48) or as a more efficient Retreat (Core Set, 171). In both instances, Call of the Three-Eyed Crow will allow you to bring a character back to play bypassing any “Cannot be saved” effects, such as that triggered by Wildfire Assault (Core Set, 191).
The ability to return a character from the dead pile is different from a “save” in more ways than one:
Complete Your Journey Today
Whether or not you use its new events to devastating effect, A Journey’s End opens a plethora of potent strategies for fans of A Game of Thrones: The Card Game. As the A Song of the Sea cycle arrives at its final struggles, the game is more dynamic, engaging, and unpredictable than ever. Move today to send your armies to battle, deploy your spies, and launch your fleets.
A Journey’s End is now available at your local retailer and online through our webstore!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.