|Scavenging for Victory
A Preview of Edge of Darkness for STAR WARS (TM): The Card Game
|Star Wars: The Card Game | Published 30 April 2013|
“This R2 unit has a bad motivator. Look!”
–Luke Skywalker, Star Wars: A New Hope
Edge of Darkness is coming soon. We’ve charted our course and made the jump to lightspeed. Now it’s just a matter of time before you’ll be able to pick up this deluxe expansion and dive into all-new games of Star Wars™: The Card Game with its two new, playable affiliations – the light side’s Smugglers and Spies and the dark side’s Scum and Villainy.
Our last preview focused on the expansion’s Smugglers and Spies affiliation, taking a close look at Chewbacca (Edge of Darkness, 319) and the other Wookiees soon headed your way. Today, then, we’re going to focus on the expansion’s Scum and Villainy affiliation. Filled with Bounty Hunters, Assassins, capture effects, and one particularly notorious Hutt crimelord, the Scum and Villainy affiliation is a perfect fit for players who like outfitting their decks with a full arsenal of deadly and devious tricks.
However, while everyone’s aware of the mighty influence of Jabba the Hutt (Edge of Darkness, 375) and the lethal weaponry of Boba Fett’s ship, Slave I (Edge of Darkness, 390), the affiliation offers some subtler tricks, as well. It may be easy to identify a Hutt as a threat, but what about a lowly scavenger? If a Bounty Hunter starts tracking you, you know you’ve got trouble, but what do you do when a Jawa sandcrawler rolls into your part of the desert? Perhaps you should check your Droids…
Today, we’re reminded that when Luke Skywalker first met C-3PO and R2-D2, they had been captured and restrained by these dirty, brown-robed, rat-like desert dwellers.
Picking Up the Pieces
Players of Star Wars: The Card Game are already familiar with the idea that each affiliation approaches the game’s struggles according to its own methods and personality.
The Imperial Navy presses hard against light side objectives, seeking to destroy them with its massive Star Destroyers and Superlaser. The Sith seek to bend the Force to their will, sitting back as they hatch their schemes, and waiting for the perfect moment to strike. And, by now, most players have figured out that the Scum and Villainy affiliation is the one that captures things, disrupting the light side’s plans by stealing the light side player’s cards right from under his nose.
Accordingly, nearly all of the Scum and Villainy objective sets in Edge of Darkness feature some means of capturing cards and some means of profiting from those captured cards. Also, most of them make the thematic tie between the game’s “capture” mechanic and collecting bounties, but Jawas also capture things. They’re Tatooine’s scavengers, and the objective that introduces them to Star Wars: The Card Game gives us reason to suspect that these strange creatures may inadvertently deprive the Rebel Alliance and its allies of more potential reinforcements than all the assorted Bounty Hunters combined.
Keep Them Guessing
So, you thought we’d preview the objective set with Jabba the Hutt, or the one with Slave I? Maybe you thought we’d show you more of Bossk (Edge of Darkness, 394) and the expansion’s other Bounty Hunters?
Well, the Scum and Villainy affiliation is full of those who advocate the element of surprise, and much as Boba Fett catches his prey off-guard with his customized, hidden weaponry, the hidden power in the objective set built around The Tatooine Crash is likely to astonish your opponents when you first use it against them.
Head to your local retailer today to pre-order your copy of Edge of Darkness so that you can add this objective set to your games when this game-changing expansion arrives. Until then, visit our community forum to discuss the tricks made possible by these cards and others!
The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game, a head-to-head Living Card Game® of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force.