News for September 2012
Can Shield of the Gods Protect You from Necrodomo?
A Warhammer: Invasion Spotlight by Guest Writer Torsten Krämer
Warhammer: Invasion The Card Game | Published 25 September 2012

…Necrodomo the Insane, a mad and ancient prophet who, it is said, tore out his own eyes after having a vision of the destruction of the world at the hands of the Dark Gods.
    –Warhammer: Warriors of Chaos

You know Archaon (Legends, 29)? Big dude. Scary. Kills people. Probably doesn't like kittens very much.

He didn't start out that way. Once, he was a devout follower of Sigmar and a fervent enemy of Chaos. Then he read the wrong (or right?) book. The writings of the mad prophet Necrodomo completely altered and corrupted the former Templar. He renounced his old gods, devoted himself to the Ruinous Powers and collecting the six treasures of Chaos, and ultimately became the Everchosen, the champion of all Chaos gods combined.

Necrodomo’s Prophecy

Necrodomo's Prophecy (Shield of the Gods, 112) might not have quite as big an impact on you as it had on Archaon, but the gifts it promises – for the cost of a teeny tiny sacrifice – may prove very tempting. Let's face it, we've all been there. The feeling, no, the certainty that you could turn the game around if you just had that one card. The knowledge you could win this turn if you could just draw the final card you need to execute your strategy. Now you have a way to get the card you need, when you need it.

If you've proven yourself a loyal follower of Chaos, Necrodomo's Prophecy will be inexpensive to play, and it can move any other Chaos card from the depths of your deck to its top. By playing it early in your turn, before your quest phase, you can ensure the card you desire arrives immediately to your hand. It’s the perfect summons if you're longing for a powerful Daemon to deal enough combat damage to win.

If you are capable of a little more patience, this tactic is also a great card to play during your opponent's turn, ideally sacrificing a unit he just was about to remove from the game anyway. Even if your sacrifice has to be a real one, using the tactic outside your own turn can be the perfect move. When you already know which unit you can and want to destroy during your turn, you can use it to make sure the Council of Thirteen (Portent of Doom, 96) will reward you. If you're engaged in a plot involving Captured Gunpowder (The Imperial Throne, 199), the Prophecy can lead you to the destruction of numerous opposing supports. On the whole, you might find that the Prophecy’s real strength is its ability to manipulate what the top card of your deck is. For example, cards like Xirat'p (Vessel of the Winds, 72) or Boon of Tzeentch (Rising Dawn, 13) tremendously increase in power if you can ensure they hit an expensive Epic Spell.

Whatever you desire can be yours, so why don't you start lining up your prospective sacrifices to show your devotion to the Ruinous Powers and Necrodomo's Prophecy?

Thanks, Torsten!

Look for Necrodomo's Prophecy and a host of other cards to rewrite the future of Warhammer: Invasion The Card Game when Shield of the Gods, the climactic final Battle Pack in The Bloodquest Cycle, arrives at retailers everywhere!

Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.

    
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