|Touched by the Abyss
Announcing the thrilling finale of the Revelations cycle for Call of Cthulhu
|Call of Cthulhu LCG | Published 07 April 2012|
“In the darkness there flashed before my mind fragments of my cherished treasury of daemoniac lore; sentences from Alhazred the mad Arab, paragraphs from the apocryphal nightmares of Damascius, and infamous lines from the delirious Image du Monde of Gauthier de Metz. I repeated queer extracts, and muttered of Afrasiab and the daemons that floated with him down the Oxus; later chanting over and over again a phrase from one of Lord Dunsany’s tales— ‘the unreverberate blackness of the abyss.’”
–H.P. Lovecraft, The Nameless City
Those who gaze too long upon the face of the Abyss risk being drawn into madness and terror…
The Revelations of a few madmen, cultists, and daring investigators continue to shape the destiny of Arkham, Massachusetts and its surrounding area. While the faculty of Miskatonic University and government agents work to fight the spread of secretive cults, territorial thugs battle with terrible monsters. And the Order of the Silver Twilight seeks the means to forever banish from our world all those who would stop them.
Knowledge into action
In Touched by the Abyss, the stakes are greater than ever. Throughout the Revelations cycle, the separate factions of Call of Cthulhu: The Card Game have struggled for control of key Tomes. They understand knowledge is power for those who can wield it, and this thrilling conclusion to the cycle drives that point home, as six rival factions hatch massive conspiracies around their newfound knowledge.
Each of the six faction-specific conspiracies from Touched by the Abyss share the standard number of four struggles, but there’s little else that’s standard about these conspiracies. Not only do they provide powerful, thematic rewards for their completion, but they focus on the struggles at which their associated factions excel. Who will dare challenge the Agency’s operatives as they wage their Shadow War (Touched by the Abyss, 102)? Few rivals can hope to outgun the Agency’s government officials, and they’ll have to think carefully before committing forces to a conspiracy with three Combat struggles.
These conspiracies are nearly as notable for what they lack as they are for what they feature. They feature multiple struggles best-suited to their factions’ strengths, but that also means they avoid those struggles likeliest to play against them. With time to conduct sufficient research, planning, and preparation, the Agency can hunt foul Monsters and wage its Shadow War without risk of going mad with the appearance of terrifying entities from the beyond.
Many revelations, but only one reality
Elder Things and those Lunatics bound to The King in Yellow interpret the portents of the Revelations cycle in a manner drastically different than the government officials of the Agency and the cloistered ranks of the Order of the Silver Twilight. Accordingly, Touched by the Abyss introduces to the game the final four translations of the dread Necronomicon. Only one version of this terrifying Tome can be in play at any time, but the dramatic game effects it permits each faction mean that rival forces are bound to compete for control of its secrets.
Look for new translations of the Necromonicon to come to light as a host of new characters are plunged into the six new conspiracies of Touched by the Abyss, the exciting conclusion to the Revelations cycle of Asylum Packs for Call of Cthulhu: The Card Game!
Touched by the Abyss is scheduled to release in the third quarter of 2012.
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.