Announcing the fourth Asylum Pack from the Revelations cycle
|Call of Cthulhu LCG | Published 10 February 2012|
In January, 1927, a peculiar incident occurred. One night about midnight, as Charles was chanting a ritual whose weird cadence echoed unpleasantly through the house below, there came a sudden gust of chill wind from the bay, and a faint, obscure trembling of the earth which everyone in the neighbourhood noted. At the same time the cat exhibited phenomenal traces of fright, while dogs bayed for as much as a mile around.
–H.P. Lovecraft, The Case of Charles Dexter Ward
Earlier in the Revelations saga, investigators and cultists alike traveled to a remote and forgotten city in Ebla Restored, where they scoured the area for dark knowledge to power dangerous rituals or drive the Ancient Ones out of the world. Still shrouded in secrecy, the factions of Call of Cthulhu seek to make use of arcane materials they’ve gathered in Lost Rites.
Lost Rites introduces new Relic Hunters, Monsters, and Independent agents to compete for powerful Tomes and control over the world’s fate. Moreover, the magical forces they unleash will alter the very nature of these struggles, and two new conspiracies afford the game’s factions the opportunity to play to their strengths.
Secret powers brought to light
Secrets uncovered in the Library of Ebla (Lost Rites, 79) grant unprecedented control over Investigation struggles to those who would dare wield them. Whenever a player triggers the effects of a Tome, the owner of the Library of Ebla can trigger its response to target any one character and add or subtract an Investigation icon, then choose any one story and add or subtract one Investigation struggle. Whoever who controls the Library of Ebla controls the flow of information.
Rituals in the woods
Meanwhile, the All-Mother’s servants seek to employ their own rituals in the darkness of fetid forests. When the Monsters, Creatures, and Cultists who worship the Black Goat head deep Into the Woods (Lost Rites, 71), they find a nurturing environment for their terror and murder. While Into the Woods has the standard number of icon struggles, they’re by no means the standard array. This conspiracy plays to Shub-Niggurath’s strengths, forcing double Terror and Combat struggles, and avoiding those pesky Arcane and Investigation struggles which might better benefit their adversaries.
Oh, and when they conspire to complete their dark ritual, the All-Mother’s servants spawn five points of allies from the top ten cards of the deck!
Conduct your own rituals
Head to the Library of Ebla or Into the Woods to conduct your own rituals, drawing upon all the dark knowledge hidden within Lost Rites.
This foreboding Asylum Pack is scheduled to release terrifying Monsters and daring Scientists into the world in the second quarter of 2012!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.