|Clarifications for Wiz-War
The Wiz-War FAQ is now available for download
|Wiz-War | Published 03 February 2012||Rating||2 votes|
With brilliant flashes of light and sulfurous bursts of smoke, four mighty mages enter a subterranean labyrinth. Armed with an arsenal of spells, each seeks to steal treasures or rout his rivals en route to winning their contest of wizardly wits. But in a shifting maze made of mortar and magic, one needs to find clarity amid the chaos…
Wiz-War, the classic board game of magical mayhem for 2-4 players, is now available at your local retailer and online on our webstore. In conjunction with the game’s release, we’re making available the first FAQ to address your questions and clarify the game.
The Wiz-War FAQ (pdf, 554 KB) is now available on the game’s support page. Offering clarifications to better help players understand the rulebook, version 1.0 of the Wiz-War FAQ clarifies concerns about Line of Sight rules, item tokens, game board design, and movement rules.
Head to the Wiz-War support page to downloaded the FAQ and dispel your confusion. Then brush up on your cantrips, young mage. The Wiz-War has begun!
Deep underground in a magical maze, dueling wizards scheme to steal each other’s treasures during the classic, clever (and sometimes comical) confrontations of Wiz-War! This classic board game of magical mayhem for 2-4 players pits players’ wizards against each other in a stupendous struggle for magical mastery.