|Deathwatch | Published 11 January 2012|
“There is nothing more abhorrent in the eyes of the Emperor than a traitor. He too suffered the serpent’s fangs. That greatest of betrayals serves as an admonition to us all: we can never wield too much suspicion."
–Lord Commander Sebiascor Ebongrave
As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?
Fantasy Flight Games is pleased to announce the upcoming release of Rising Tempest, an adventure in three parts for Deathwatch! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.
Three gripping adventures
Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:
A word from the developer
For more on Rising Tempest, here’s a word from lead developer Tim Flanders:
Coming to shelves as the latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.
In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.
Check back for more on Rising Tempest in the coming weeks, and look for it on store shelves in the second quarter of 2012!
Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.
Please, please, lay some more and concentrated effort on the "Only War" supplement for Dark Heresy! Me and my players are already trudging through the many, many scenarios of DW. They want to be TRULY tested and play Imperial Guard instead! And I really long for that too...
Hmm. There's a Sororita on the cover. That's different.
Excellent news! nothing my longfang like more than slaying tau battle suits. quite looking forward to kicking chaos around for a while as well. also there is nothing wrong with mindless violence especially when your as good at as the Deathwatch are!
Sadly, our group has rendered this adventure void as we blew up Tau Prime. Hopefully we can reconstruct the latter two pieces into a more useable piece as we all enjoy FFG's writing.
I don't think many have said that it can't be more than mindless violence... just that is the most obvious option for a Marine, which tends to make it the default option. Anything human they might negotiate with (ie isn't just vile chaos scum) they can outclass in a fight so if things don't go their way, while anything else is vile xenos which you shouldn't negotiate with and should just exterminate.
Dark Heresy and Rogue Trader are much easier to construct non-combat missions for.
hmm, I wonder if Midael is the long lost tower they are going to.
"The fate of the sector hangs in the balance"... Seems like a trend for all W40KRPg books!
Another adventure....guess it shows the naysayers that Deathwatch is more than mindless violence if nothing else. I like the idea it is deeply involved with the Tau. They make interesting foes.