|A Game of Thrones LCG | Published 12 December 2011|
“We are fond of spears in Dorne. Besides, it is the only way to counter his reach. Have a look, Lord Imp, but see you do not touch.” The spear was turned ash eight feet long, the shaft smooth, thick, and heavy. The last two feet of that was steel: a slender leaf-shaped spearhead narrowing to a wicked spike. The edges looked sharp enough to shave with. When Oberyn spun the haft between the palms of his hands, they glistened black. Oil? Or poison? Tyrion decided that he would sooner not know.
–A Storm of Swords
Throughout the A Tale of Champions cycle for A Game of Thrones: The Card Game, unique Knights, Lords, and Ladies have assembled to observe the spectacles of battle and to use such assemblies to further their hidden agendas. Now Fantasy Flight Games is pleased to announce the exciting final Chapter Pack in the A Tale of Champions cycle, A Poisoned Spear!
The new cards in A Poisoned Spear continue to support the melee format’s layered alliances and enmities, as well as the new Melee and Joust keywords. It introduces new unique characters, Conditions that support decks that run no agendas, and Warhorse attachments for each house that provide dynamic bonuses when the attached characters win challenges while attacking alone. With all of these, and a fantastic new location that’s certain to promote the appearance of the most notable and unique characters from George R.R. Martin’s fiction, A Poisoned Spear serves as a fantastic summary of A Tale of Champions.
The Red Viper’s bite
Note: The rest of this announcement contains spoilers for George R.R. Martin’s A Storm of Swords.
In A Storm of Swords, Oberyn Martell, the Red Viper, fights Ser Gregor Clegane in single combat. He seizes the opportunity to represent Tyrion Lannister in a trial by combat in order to sate his family’s longstanding thirst for vengeance against the man who defiled and murdered his sister. To ensure that the wounds he gives Clegane prove fatal, he coats his spear in a potent poison.
The battle between Oberyn Martell and Gregor Clegane is one of the most powerful and popular moments in A Song of Ice and Fire, so how could we release A Poisoned Spear without a new copy of The Red Viper (A Poisoned Spear, 113) and a copy of the Poisoned Spear (A Poisoned Spear, 115) that he used to slay the Mountain That Rides? We couldn’t. So here they are.
The existing versions of The Red Viper are amazing cards in the right decks, and the new version in A Poisoned Spear does not disappoint. He has Stealth and Renown as well as an ability that, at first glance, works something like the Martell’s Vengeful keyword. Upon further inspection, though, the Viper’s ability is much better than Vengeful. Or you could say that it’s the ultimate in vengeance.
Each challenge you lose simply fuels the Viper’s hatred, and you place a gold token on him each time you lose a challenge. You can use these gold tokens to stand him, so that they work exactly like Vengeful, or you can save them and wait until you gain a moment’s advantage, then spend the tokens to ready the Viper and press your advantage, driving his challenge home, and removing an additional gold token to increase your claim.
Meanwhile, House Martell excels at removing characters’ challenge icons via cards like Orphan of the Greenblood (Princes of the Sun, 15) and The Viper’s Rage (Tales from the Red Keep, 76). Given his Poisoned Spear, The Red Viper gains Joust, which when paired with Stealth grants you powerful control over the challenges you make, and then after you win a challenge, you can kneel the Poisoned Spear to choose and kill any character stripped of its icons.
Unleash your vengeance
Look for The Red Viper to unleash his vengeance in A Poisoned Spear. This final Chapter Pack in the A Tale of Champions cycle for A Game of Thrones: The Card Game arrives in the first quarter of 2012!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
You would add up all icons granted and subtract all icons for any lasting effects. What ever the end result is would determine whether or not the spear could be used. IOW if an orphan hit Jon Snow who has a Military and Power icon, while all three NW agendas are on your House card, he has 2 MIL 1 INT and 2 POW - minus 1 MIL -1 INT and -1 POW, leaving him with what is printed on him, 1 MIL and 1 POW.
I don't think that a NW character with printed icons would be any more safe than any other character from the spear. Page 14 of the FAQ states that no character can have more than one of each icon. I could be wrong though, since the agenda could give the icon after the character loses the printed icon. Any thoughts on how that would work?
I'd consider keeping the spear around just to force Maester Aemon (core set) off the table but that seems a little silly/conditional ;)
JerusalemJones, I agree with you 100% and have already considered the double protection the agenda's impart on at least the named Night's Watch. I meant my comment to be sarcastic at best, figuring that uber applied to NW was a dead give away. I do like the spear, while it might not be the most effective card out there, it definitely has the potential to make your opponent squirm if you also have an orphan sitting on the table.
Khal Usion, if you look at the NW agendas, they give them the appropriate icon. The Old Bear's Crow just gives them a bonus if they do not have the Printed Icon, so a NW deck with the Agendas is safe against the Spear. In fact, the NW characters with icons are doubly safe, as they essentially get double icons via the agendas, so the Martells have to work harder to get rid of them all.
The Spear is really not that good. 99% of the time it will simply be a 1 cost attachment that grants Joust. Not worth a deck slot
Am liking the new support for no agendas:
"It introduces new unique characters, Conditions that support decks that run no agendas ..."
That spear completely negates all the uber Night's Watch decks. Such a shame after the Wall just got Mormont's Crow.
Boy, that Red Viper is a very satisfying burn target :)
restriction calling already????
i think people see a new martel card and queue knee jerk reactions.
overpowered you say? how about the plethora of attachment nuking in the environment. tin links, bought and paid for, etc etc.
come on, use your brains people.
Let's slow down a little bit with the restricted business. It seems every time a new card is released, someone sees the need for it to be restricted. Neither of these cards should be restricted. Martell gets really scary revenge cards. That's just how the game works. Will these cards be amazing in the right deck? Of course, but most cards are scary in the right deck. I personally love these cards, and I don't even play Martell.
The spear is great and not overpowered since it will need a deck dedication for use of its full effect and without real commitment its just bad tourney lance. Icon manipulation really has needed something like this for a while.