|Encountering Ladies On Dangerous Grounds
An A Game of Thrones: The Card Game spotlight by guest writer Joe Becker
|A Game of Thrones LCG | Published 01 December 2011|
“Princess Myrcella will be there, my lord, and her younger than Lady Sansa. All the ladies of the court will be expected at a grand event like this, and as the tourney is in your honor, it would look queer if your family did not attend.”
–Septa Mordane, A Game of Thrones
Today, I would like to talk about some of the new Ladies that we’ll find in the next Chapter Pack for A Game of Thrones: The Card Game, On Dangerous Grounds. There have been some powerful Lady characters in the past, and this Chapter Pack brings us several more that are sure to have an impact, in both melee and joust. And some of these ladies just might surprise you.
First, I’m going to start with a Lady that only the most astute readers of A Song of Ice and Fire are likely to recall, Shyra Errol (On Dangerous Grounds, 45). House Errol first threw their support to Renly, but after his death they had to choose if they would support Stannis or the Lannisters. Shyra, the Lady of the House, has an ability that reflects its changing loyalties. She can be discarded to move most of the power from a killed character to another character you control. And at only two gold for three Strength, she’s a character who can be quite useful in a challenge, as well as one you can afford to play multiple times in order to benefit from her ability.
The kraken queen
Our next Lady comes from one of the Houses I most enjoy playing. Alannys Greyjoy (On Dangerous Grounds, 48) already has a good version from the A Time for Ravens cycle (Refugees of War, 89), but she is shut down whenever any other Queen is in play. This new version is stronger, and keeps the Queen trait. For three gold she’s three Strength with intrigue and power icons. This already makes her an efficient character, but when your opponent gets three or more non-character cards in his discard pile, Alannys can be used to cancel any effect that player triggers. This is an amazing ability. Greyjoy has always had some of the best cancels in the game, and the new Alannys certainly counts among them. If Alannys belonged to another house, she would have to count on her opponent to play events from hand or lose intrigue challenges so that she could “power up,” but Greyjoy has a plethora of raiding options to put cards into your opponents’ discard piles. Her lack of a Noble crest means you can’t stand her with Distinct Mastery, but she can stand with To Be A Kraken (Sacred Bonds, 47), allowing you to cancel multiple triggered effects in a single turn.
All her mother’s beauty, none of her mother’s nature
Finally, our last Lady does indeed have a Noble crest, and this little lady is going to cause no end of strife. Myrcella Lannister (On Dangerous Grounds, 43) has become a major pawn in the books and the focus of many schemes. This version of Myrcella is dual-house Lannister and Martell, and has uses in both joust and melee games. Any Martell player that runs Ghaston Grey (Forging the Chain, 34) will almost certainly use her since she is the cheapest Noble Martell character to return to hand for its ability. Meanwhile, in a melee game the ability to swap titles can be game changing. You can use her to swap into a title that prevents a player with powerful board presence from attacking you when you grab the title he supports, or use her mid-challenge to pull a title to you that gets you a bonus power for winning the challenge. The ability to manipulate the titles in melee is one that I enjoy, and we will see other similar abilities in this cycle.
These three Ladies, along with Lyanna Stark (On Dangerous Grounds, 56), reinforce the focus on unique characters that runs through the A Tale of Champions cycle of Chapter Packs for A Game of Thrones: The Card Game.
The houses playing the game of thrones always perch On Dangerous Grounds. This Chapter Pack is coming soon to shift the balance of power.
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
Question about "Myrcella Lannister" (bookwise), why does she have the Lannister name? Does she change it or does daughters take their mothers name or why not Myrcella Baratheon?
Oh, good, let's start a countdown until Ghaston Grey enters the restricted list. Or until it's errata-ed or banned.
Cost one location + cost two noble, and a character of any cost will get back where it came from.
Rinse and repeat ad nauseam.
On a side note, gotta love Shyra Errol. With cost two and her ability it seems almost an autoinclude in any Baratheon deck, at least in one copy.
@JerusalemJones my suggestion is for cards like Robert Baratheon or Varys, cost 3 Robert without abilities or cost s0 Varys without abilities is playable in joust. The example with Myrcella is because the spoiler is Myrcella.
And yes, because of that character GG need errata/restriction/ban.
Katherine Dinger is one of my favorite artists in the game, so I love seeing more of her work.
As for the Valar, Shyra has to be discarded for her ability to take effect. Since she would be killed by Valar, she would not then be able to be discarded to trigger her ability.
@Kaworu, I see where you are coming from, but the fact that Martell now has a 2-cost noble (and Lanni can now play Ghaston Grey Out Of house) makes her cheap. She doesn't need to be better for her cost. In fact, she is almost too powerful.
It can be a little tricky since, the RV in question must be under your control (via card effect) at the time Shyra does her pick pocketing magic.
Also, isn't discarding Shyra part of the cost of the response (a la "do X to do do Y")?
Shyra's art is outstanding...art in this game just keeps getting better! Also, technically Shyra doesn't target the character, but instead targets that character's power (like Ellaria). So she could pull 5 power off an opponent's Red Viper and move it to your chud#37 (as Rings likes to call it), right?
Seems pretty decent...almost makes Valar more attractive in melee!
Also, if Shyra dies along with the character that died, can you still trigger her ability? I realize she would be moribund-->dead pile, so she wouldn't be discarded. But if Valar kills her + another guy at the same time, is it still possible to trigger her ability? (If not, then scrap my idea above about Valar becoming more interesting.)
Don't forget Inn of the Kneeling Man can stand Myrcella, so you can swap titles more than once.
And now martell has a two cost noble. Great.........
Myrcella be played because it works with GG, but others characters with melee skills not play too, I think. For future cycles would be a breakthrough set different costs if the characters are played in joust.
For example, adding a line on Myrcella who says "If you have one opponent, the cost to play Myrcella ir reduced in 1" or gain keyword or capacity. In this way all characters are usefull in joust or melee.