|Treading Boldly into the Mines of Khazad-dûm
A preview of the first deluxe expansion for The Lord of the Rings: The Card Game
|The Lord of the Rings: The Card Game | Published 28 November 2011||Rating||28 votes|
Gimli aided Gandalf very little, except by his stout courage. At least he was not, as were most of the others, troubled by the mere darkness in itself.
–The Fellowship of the Ring
The Khazad-dûm Expansion for The Lord of the Rings: The Card Game takes the game to a whole new level–the subterranean and labyrinthine tunnels of Moria! Within those vast, dark, Dwarven ruins lurk dangers terrible enough to cause even the stoutest adventurers to tremble. Your torch lights radiate a flickering light that spills onto grey stone walls, fading ever into impenetrable shadows. What is worse in that darkness–the endless, echoing silence beyond your footfalls, or a sudden drip or the clatter of falling rocks?
A journey in the dark
Khazad-dûm introduces a number of new Underground and Dark locations. While these new locations immerse you in your heroes’ subterranean journeys through the mines of Moria, they introduce a number of subtle mechanics. In The Lord of the Rings: The Card Game, each location has a Threat value that represents the potential dangers awaiting your fellowship. Only by thoroughly exploring a location can you be assured it no longer shelters hidden enemies plotting their ambush or that it doesn’t hold some dark secret you may fail to uncover. In the dark of Moria, locations like Branching Paths (Khazad-dûm, 36) are more ominous than ever, and the darker your journeys, the more your fellowship will feel the darkness surrounding them on all sides, laden with hidden threats.
As the game continues to mature and evolve, the design team has found new ways to work with locations, and Khazad-dûm introduces new ways in which locations interact with each other and with other encounter cards. Since the game’s inception, fellowships have had to work to make sure hidden threats in unexplored locations couldn’t mount against them unchecked. The travel phase remains as important as ever; the locations in Khazad-dûm generally pose higher threats to your fellowship and require greater effort to explore than the locations from the Core Set and Shadows of Mirkwood cycle of Adventure Packs. Still, as one might expect travel through the ancient Dwarven realm’s network of dark tunnels to prove difficult and be laden with tremendous threats, one might also expect the Dwarves to be prepared to deal with these threats…
Untroubled by darkness
The Dwarves are miners, metal-smiths, and no strangers to the dark. The darkness troubles them little, and Khazad-dûm provides Dwarf characters with a number of means of progressing more swiftly through the shadows, Underground, and Dark recesses of Moria. While many players have noted how masterfully the Rohirrim excel at traveling and questing aboveground in the Shadows of Mirkwood, the Dwarves will soon take the lead undeground with cards like Untroubled by Darkness (Khazad-dûm, 10) and Ancestral Knowledge (Khazad-dûm, 12).
The Shadows of Mirkwood cycle saw the development of a number of strong deck-building themes, including Rohan and Eagles decks. In the mines of Moria, the remnants of ancient Dwarf culture surrounds your heroes at every step, and Khazad-dûm provides fans many exciting new opportunities to bring these stalwart warriors to life, including two new Dwarf heroes that let you play Dwarves of any sphere of influence.
Look for the Khazad-dûm Expansion to add new adventure and peril to your adventures in Middle-earth. This deluxe expansion for The Lord of the Rings: The Card Game is coming soon!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
¿Si, pero you creo que nuestra abilidad a otras linguas es una cosa que debemos cambiar no?
Thanks for the info! We can only hope you're wrong....
And don't worry about your English -- it's much better than our Polish!
Zigil Miner was made for Gildor Inglorion to combo with. It is smashing.
Great preview! Can't wait to see if there is a Ranged Dwarf :)
I'm afraid that this game is going to require quite a bit more of an investment than I had originally believed. Not sure how I feel about that...
Thanks for the reminder. I still want 2 sets, since my son and I are going to have 2 dwarf decks (maybe 3 dwarf decks someday), and we will want the extra encounter cards so that we can keep some encounter decks together without having to take others apart.
Glory to the Dwarves!!!
I'm guessing it from the fact that on the website of polish (my country) publisher this expansion still haven't been given the accurate release date and it sits on 2011/2012 while other 4 games from FFG were announced this week to be published before christmas.
And it's worth mentioning that so far every expansion for LOTR was published by them the same time it was published by FFG in USA, so it looks no Khazad-dum this christmas - but I hope I'm not right :P
(forgive me my poor english)
Well with Dwarf heroes from all four spheres it will make for some very powerful synergies. But my biggest fear is that the decks will be weak because of the lack of sphere cohesion, luck will be needed to draw Songs in order to compensate... And lots of Stewards of Gondor.
Agreed, this gets me so excited for the expansion! A question, and another comment.
Leetmaster, where did you get the info that it won't be published before Christmas? I think everything we've seen has shown they're aiming for getting it to us before then. The current status page shows it's on the boat, so it could be here before then.
Bryon, remember that this time around they have 3 copies of each player card. So if you want to keep multiple decks together for yourself or a playgroup 2 sets of the expansion could be worth it, but won't be required for a full playset.
Nice preview, as always. Branching Paths looks espicially interesting. No Northern Tracker will help you here. Perhaps a dwarf will :-)
Didn't play the game much lately, but the previews always manage to get me interested again! Looks very promising so far. The Branching Paths location especially, because it captures the flavor of Moria quite nicely. I'm afraid the box won't arrive in time for Christmas...