|The Dwarves Return to Mirkwood
A preview of the sixth Adventure Pack for The Lord of the Rings: The Card Game
|The Lord of the Rings: The Card Game | Published 21 November 2011|
Dain had come. He had hurried on through the night, and so had come upon them sooner than they had expected. Each one of his folk was clad in a hauberk of steel mail that hung to his knees, and his legs were covered with hose of a fine and flexible metal mesh, the secret of whose making was possessed by Dain’s people. The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves.
Many years after Dáin led his host to Erebor and joined in the Battle of Five Armies, he once again lends his aid to the cause of good. In Return to Mirkwood, the King under the Mountain, Dáin II appears as a new Leadership hero for The Lord of the Rings: The Card Game.
King under the Mountain
The game’s fourth Dwarf hero, Dáin Ironfoot (Return to Mirkwood, 116) lends greater balance and viability to your all-Dwarf fellowships. He joins Glóin (Core Set, 3) among the Dwarven Leadership, allowing you to accelerate your Leadership focus, or you can build a deck to partner Dáin with Gimli (Core Set, 4) and Thalin (Core Set, 6), who represent the Tactics sphere.
While the Tactics sphere remains light on Willpower, Dáin Ironfoot boosts all your Dwarf characters, meaning that Gimli and Thalin can quest for a combined five Willpower, instead of three, and each Veteran Axehand (Core Set, 28) is able to contribute a single Willpower as well. If you can find a way to play Lore allies, the Erebor Hammersmith (Core Set, 59) and the Miner of the Iron Hills (Core Set, 61) become truly versatile characters under Dáin’s leadership. Usually best played for his response or to protect your heroes from powerful enemies, the Miner is one of the game’s strongest allies, and he gains added utility when he’s also able to assist those heroes sent to quest.
Meanwhile, it’s arguable that warriors like Gimli and the Veteran Axehand are best suited not to questing, but to destroying enemies in ferocious combat. Dáin can help with that, as well. While he’s standing, all Dwarf characters gain one Attack Strength. Dwarves are remarkably strong for their height, and Dáin’s followers are truly remarkable, even among the Dwarves.
Dáin in action
The most obvious limitation upon Dáin Ironfoot’s abilities are that he must remain standing in order to inspire your other Dwarves, and there are, of course, severe drawbacks to a character who doesn’t quest, defend, or attack. Especially when you consider Dáin’s three Defense Strength and five Hit Points, you want this hero to help out and carry his weight in combat.
This is where a copy of Unexpected Courage (Core Set, 57) might come handy. Arguably the game’s strongest attachment, Unexpected Courage makes any hero better, but played on Dáin, Unexpected Courage can make an entire deck strategy better. The King under the Mountain can exhaust to defend an enemy that might kill less resilient heroes, then ready to aid your other Dwarves in their attacks. With two Attack Strength of his own, he can make his own impact in combat, especially when armed with a Dwarven Axe (Core Set, 41). If the staging area is free of enemies, you may instead choose to commit Dáin to the quest, then exhaust Unexpected Courage to ready him. Dáin can then contribute his Willpower to the quest and still boost the Willpower of all Dwarves, including himself.
The mines of Moria
With the Khazad-dûm Expansion, two Dwarven heroes, a wealth of new Dwarven allies, and Dwarf-specific attachments and events right around the corner, fans of the short and surly heroes have every reason to be excited about the fantastic options they’ll have to explore within and without the mines of Moria. As players gain greater possibilities for Dwarf decks, Dáin Ironfoot becomes a more and more impressive leader, boosting your Dwarves… and those of your fellow players.
Look for Dáin Ironfoot to lead the Dwarves to glory along their Return to Mirkwood. This final Adventure Pack in the Shadows of Mirkwood cycle is coming soon!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
@ AUCodeMonkey: Less hobbits the better, I won't use them anyways :D !
Dain looks nice, but sadly would require an entire overhaul of my existing decks to get any use out of him. 11 Threat with Leadership, that means replacing Aragorn with him, no-no, or having a starting threat of 30+, iffy at best. Replacing Gloin with Dain doesn't really make much sense either (better to have both in play for best effect). Then again, only AP hero that has finally found room any in of my four decks is Brand, who I swapped for Thalin, a decision I'm still unsure of as the next quest on the to-do list features Eastern Crows once more.
<quote>Dain is not a noble character?</quote>
Good catch! What's up with that?
So, what's up with him not being noble? Oversight or is there another reason you can think of?
Dain will definitely see some play in our play group. We're still waiting for The Dead Marshes here in Austria... so maybe I shouldn't get too excited yet.
And I also agree with Bohemond: Finally some players will have a reason to include one or two Unexpected Courages in their decks ;-)
I actually dont like the artwork on these 2 cards at all. Dain looks too computer animated
Having dwarves is good and all...
... but where are my hobbits?! We have some Tooks and a few Bagginses, but that's it? No Gamgees or Brandybucks thus far? I'm surprised to see that so far considering this first series seems to be centered around the time of The Hobbit.
Understand this isn't a complaint, but merely an item of surprise. I'm sure there will be plenty of hairy-footed midgets in upcoming expansions, and I'm looking forward to seeing them :)
Wow, as if I'm not already excited enough about the Khazad-dûm Expansion!
I like this card a lot. It's perfectly flavoured as a Leadership card although I think it plays quite tactical. The combo with unexpected courage is obviously so good, that I am not sure how strong the card can be on its own.
Definitvely akward that he is not noble though.
Thank goodness that we finally have a card that makes Unexpected Courage useful ;)
Some time keyword left out because they will make a broken combo, so maybe that's the reason the Noble keyword is missing.
>Dain is not a noble character?
Good point! I would expect that he should have the noble trait?
Dain is not a noble character?
More and more likely to get a strong theme deck besides Rohan. On top of that another hero who is stronger in co-op. Nice.
Can't wait for Khazad