|The Dwarves Return to Mirkwood
A preview of the sixth Adventure Pack for The Lord of the Rings: The Card Game
|The Lord of the Rings: The Card Game | Published 21 November 2011|
Dain had come. He had hurried on through the night, and so had come upon them sooner than they had expected. Each one of his folk was clad in a hauberk of steel mail that hung to his knees, and his legs were covered with hose of a fine and flexible metal mesh, the secret of whose making was possessed by Dain’s people. The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves.
Many years after Dáin led his host to Erebor and joined in the Battle of Five Armies, he once again lends his aid to the cause of good. In Return to Mirkwood, the King under the Mountain, Dáin II appears as a new Leadership hero for The Lord of the Rings: The Card Game.
King under the Mountain
The game’s fourth Dwarf hero, Dáin Ironfoot (Return to Mirkwood, 116) lends greater balance and viability to your all-Dwarf fellowships. He joins Glóin (Core Set, 3) among the Dwarven Leadership, allowing you to accelerate your Leadership focus, or you can build a deck to partner Dáin with Gimli (Core Set, 4) and Thalin (Core Set, 6), who represent the Tactics sphere.
While the Tactics sphere remains light on Willpower, Dáin Ironfoot boosts all your Dwarf characters, meaning that Gimli and Thalin can quest for a combined five Willpower, instead of three, and each Veteran Axehand (Core Set, 28) is able to contribute a single Willpower as well. If you can find a way to play Lore allies, the Erebor Hammersmith (Core Set, 59) and the Miner of the Iron Hills (Core Set, 61) become truly versatile characters under Dáin’s leadership. Usually best played for his response or to protect your heroes from powerful enemies, the Miner is one of the game’s strongest allies, and he gains added utility when he’s also able to assist those heroes sent to quest.
Meanwhile, it’s arguable that warriors like Gimli and the Veteran Axehand are best suited not to questing, but to destroying enemies in ferocious combat. Dáin can help with that, as well. While he’s standing, all Dwarf characters gain one Attack Strength. Dwarves are remarkably strong for their height, and Dáin’s followers are truly remarkable, even among the Dwarves.
Dáin in action
The most obvious limitation upon Dáin Ironfoot’s abilities are that he must remain standing in order to inspire your other Dwarves, and there are, of course, severe drawbacks to a character who doesn’t quest, defend, or attack. Especially when you consider Dáin’s three Defense Strength and five Hit Points, you want this hero to help out and carry his weight in combat.
This is where a copy of Unexpected Courage (Core Set, 57) might come handy. Arguably the game’s strongest attachment, Unexpected Courage makes any hero better, but played on Dáin, Unexpected Courage can make an entire deck strategy better. The King under the Mountain can exhaust to defend an enemy that might kill less resilient heroes, then ready to aid your other Dwarves in their attacks. With two Attack Strength of his own, he can make his own impact in combat, especially when armed with a Dwarven Axe (Core Set, 41). If the staging area is free of enemies, you may instead choose to commit Dáin to the quest, then exhaust Unexpected Courage to ready him. Dáin can then contribute his Willpower to the quest and still boost the Willpower of all Dwarves, including himself.
The mines of Moria
With the Khazad-dûm Expansion, two Dwarven heroes, a wealth of new Dwarven allies, and Dwarf-specific attachments and events right around the corner, fans of the short and surly heroes have every reason to be excited about the fantastic options they’ll have to explore within and without the mines of Moria. As players gain greater possibilities for Dwarf decks, Dáin Ironfoot becomes a more and more impressive leader, boosting your Dwarves… and those of your fellow players.
Look for Dáin Ironfoot to lead the Dwarves to glory along their Return to Mirkwood. This final Adventure Pack in the Shadows of Mirkwood cycle is coming soon!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
I agree, with Unexpected Courage he will benefit. It's like Aragorn - you spend a Resource token to ready him, but he still remains committed to the quest.
right yagyu, but what if you commit him to a quest and say ready him shortly after with unexpected courage
I'd say he benefits from it, since it doesn't say "all other dwarf characters". And I'm all the more glad I only have one copy of UC
as long he is ready, he will benefit.
Dain cant benifit from his own +1 att and quest because it applies to drawfs only when he is ready, if he exerts to use either attack or quest then hes no longer ready.
" Do the +1 Attack and +1 Willpower count to Dains Attributes while he is ready?"
Ja, gilt auch für Dain. In der Formulierung wird er nicht ausgeschlossen.
@ The Sil: I sent you a friend invitation (or whatever they call it around here). I have my packs pre-ordered at a great little shop in Vienna called "Planet Harry"...
Regarding the art: I agree that something about the picture seems a bit off. Normally I'm a fan of Tiziano's pieces, especially the ones he did for the CoC LCG.
"We're still waiting for The Dead Marshes here in Austria"
We are? I got mine almost a week ago... Where do you order yours from? And more importantly where exactly do you live?
This time I got lucky and already got my hands on a Return to Mirkwood pack, should arrive per mail in one or two days. Usually its a pretty long wait for me as well, about 2 weeks after the German publisher releases the pack.
On the topic: Have to say I don't like Dain's artwork, something about his arms bothers me. Seems to be a nice hero though (no need for unexpected courage) and I'm sure he will be very useful once Khazad Dum is available.
Do the +1 Attack and +1 Willpower count to Dains Attributes while he is ready?
Dain is good. Very strong addition to Dwarf's deck.
Lets wait for other Dwarfs. Maybe we'll see Sentinel or Ranged Dwarf :).
Yeah, it is funny. I think most of the readers here know what the core set cards do. I would rather see some new ones. However, I am always thrilled about these previews and I find them kind of well-flavoured written, done with heart. I like that.
Nice to promote the one card the core set ....
"I'm surprised to see that so far considering this first series seems to be centered around the time of The Hobbit."
No surprise at all, since FFG only holds the license for the period from 'The Hobbit' until (but not including) the beginning of the 'Lord of the Rings'.