|Gears of War: The Board Game | Published 04 November 2011||Rating||12 votes|
Humanity’s golden age came to a sudden and violent end on Emergence Day. Within 24 hours, a quarter of all human life on Sera was wiped out, and billions more were lost in the conflict that followed – an unending war that has reduced the planet’s surface to a smoking ruin. Now, one final desperate stand is all that remains to prevent the total annihilation of the human race. Gather your team. You are humanity’s last hope.
The FAQ for Gears of War™: The Board Game (pdf, 748 KB) is now available on our support page! Download it today, and gain insights that will help protect you from the relentless onslaught of the Locust Horde.
A word from the designer
Designer Corey Konieczka offered a few words regarding the content of the FAQ:
Hello Gears of War™ fans! It is my pleasure to present the FAQ document for Gears of War: The Board Game. This document is broken into two sections, Errata and Frequently Asked Questions. The errata section is extremely brief, listing only two minor typos that players should be aware of.
The rest of the document contains Frequently Asked Questions. This includes rules that needed further clarity as well as simple explanations about specific circumstances. There should not be any big surprises in this FAQ, as it mostly reiterates and emphasizes sections of the rulebook.
We hope that this document completely answers your questions, and helps you survive the innumerable Locust Horde.
Thanks for your continued support!
Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system.
I'd like to see an entry for the Locust wounds (the tokens). Some of my friends have different views on their use, and the rules are not 100% clear.
Those things work exackly as i suspected, nevertheless FAQ is most needed and i'm happy to have it. Thanks FFG!
I have to admit I don't like the fact that areas which share a corner are now adjacent. But at least cover and blue borders (for movement) prevent such adjacency, so there are not too much areas which are adjacent over a corner.
Why is it we see a FAQ for this before we see a FAQ for Elder Sign..which is so full of ambiguities!