|The Fourth Quarter 2011 LCG Game Night Kits
Retailers, boost your LCG player base with organized play
|Warhammer: Invasion The Card Game | Published 17 October 2011||Rating||9 votes|
Retailers everywhere will soon be able to host official LCG Game Nights with the new fourth quarter 2011 LCG Game Night Kits for A Game of Thrones: The Card Game, Call of Cthulhu: The Card Game, and Warhammer: Invasion The Card Game!
Grow your market
Whether you’re looking to seed a new, casual gaming community or culture a group of seasoned veterans, these kits offer prize support and structure to promote regular participation from players looking to support your store and our Living Card Games.
The centerpiece of each Game Night Kit is the achievement card. Achievements are in-game objectives, ranging from easier tasks that make perfect goals for newer players to challenges that will test even the most experienced veterans. Because the achievements are geared toward diversity, players find encouragement to try new decks, keeping the play experience fresh and rewarding. Each kit features souvenir booklets filled with achievements customized to your game.
Game Night seasons generally run over six weeks. The organizer sets a time and day of the week for the Game Night. On the first night players receive achievement cards to track their progress. Although official tournament rules exist for each card game, the organizer and players may determine the limitations and ground rules of a Game Night. At the end of the six weeks, the organizer tallies each participant’s score and distributes prizes from the Game Night Kits.
Each Game Night Kit available on our B2B store is intended to support up to eight participants.
Raise Your Banners
Champions from the Seven Kingdoms of Westeros assemble to contest for glory and power with A Game of Thrones: The Card Game Game Night Kits. Set amid the tournaments, battles, and intrigues of George R.R. Martin’s world of A Song of Ice and Fire, organized play for A Game of Thrones places players squarely amid its plots, melees, and most (in)famous personalities.
Each kit contains:
Uncover the Ancient Ones’ Global Reach
Join the worldwide struggle against eldritch terrors with the fourth quarter 2011 Game Night Kits for Call of Cthulhu: The Card Game. Players side with heroic investigators in their desperate bid to uncover and uproot the Ancient Ones’ global reach, or give in to their darkest desires as they support the powers from beyond. Call of Cthulhu organized play immerses players in the weird world of H. P. Lovecraft’s eerie fiction.
Each kit contains:
Wage War in the Old World!
Players build kingdoms and conquer their foes in Warhammer: Invasion The Card Game! Ancient enmities spark furious battles, and even tenuous alliances may falter when players stake their bids for dominance within the Old World. Players batter their opponents' capitals and undertake perilous new quests as organized play sets them in the middle of a world of unending war.
Each kit contains:
Encourage regular participation in your store with our fourth quarter 2011 LCG Game Night Kits. Visit our B2B store to order yours today! Don’t have a B2B account? U.S retailers can fill out our online B2B application. International retailers should contact their local distributors.
Are you an LCG player? Let your favorite local gaming store know about our LCG Game Night Kits to get things started!
Do you want to share your thoughts on our fourth quarter 2011 Game Night Kits? You can add your comments to the original article on our Living Card Games page.
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.