|Warhammer Fantasy Roleplay | Published 28 September 2011||Rating||39 votes|
Despite my reputation, I am not a heartless man. I often struggle to reconcile what must be done with my sympathies for those accursed by the taint of Chaos. The day I consigned my own sister to the flames was especially hard. She didn’t ask to be tainted… but tainted she was.
–Witch Hunter Captain Leopold
The Old World is a place of constant war, and the unending battles take their tolls. Still, there are those rare individuals who continually apply themselves to improving their talents and accomplishing their goals. They let nothing stand between them and their terms for success, no matter how mammoth the opposition may be. These few, exceptional individuals rise to become the Old World’s great powers, generals of armies, wizard lords, and arch lectors… Are you ready to answer the Hero’s Call?
Fantasy Flight Games is proud to announce the upcoming release of Hero’s Call, an epic supplement for Warhammer Fantasy Roleplay that takes your campaign to the peaks of power!
Hero’s Call provides your heroes with tremendous new ammunition to face the challenges before them: 12 new high-powered careers, 12 regional options for men and dwarfs from outside Reikland, two new player races, action cards for each new trait, and–for the first time ever–new spells and blessings for Ranks 4 and 5. It’s a good thing, too, that your characters will gain greater power than ever before because Hero’s Call also explores the daily challenges of the Old World’s greatest heroes, including the Epic Threats they must face.
At long last, wizards and priests can further their mystical mastery beyond Rank 3. As they make choices about which path to pursue in their profession at Rank 4, the powerful new spells and blessings they wield provide them fantastic new options in battles. As an example, Caress of Laniph, a Rank 4 spell for the Amethyst Order can deal as much as 6 + WP + Int damage, ignoring the soak value of your target’s armour, and allow you to recover 1 wound.
But players aren’t the only ones who will gain untold power in Hero’s Call! Powerful new adversaries lurk within the supplement’s pages, with notable adversaries such as Archaon the Everchosen presented with special rules and guidelines for inclusion in your campaign. Additionally, other powerful creatures await adventuring heroes, and Epic Threat sheets allow you to boost standard creatures into elite adversaries.
A new paradigm for epic adventures
The paradigm shifts for the high and mighty, and Hero’s Call presents several adventure seeds and features a complete adventure, The Art of Waaagh!, specially tailored to meet the interests of heroes who have seen it all.
Get ready to wield powers of which few within the Old World have ever dreamt. Get ready to brave dangers that only the greatest heroes can withstand. In the First Quarter of 2012, get ready to answer the Hero’s Call!
Warhammer Fantasy Roleplay is a roleplaying game that sets unlikely heroes on the road to perilous adventure, in the grim setting of Games Workshop's Warhammer Fantasy world. Players will venture into the dark corners of the Empire, guided by luck and Fate, and challenge the threats that others cannot or will not face.
Still - please FFG, don't turn WFRP into D&D. In my opinion (creaky old player since the original release that I am) the challenge is to explore the grim and perilous, and unique, atmosphere of WFRP with new adventures that explore new imaginative situations and settings and interesting plots - not go all high fantasy on us and turn it into a pale shadow of the tabletop game. It's a challenge truly worthy of the greatest heroes ...
I'm in two minds about this release - my first reaction is that it isn't really what WFRP is about, epic heroes and 'high level characters' and all that. Warhammer battle sure, but not WFRP, which is about gritty danger and struggle and intrigue and crawling through the muck ... but then, I was also thinking recently that WFRP had gone about as far as it can go with cult plots and demon summonings as adventure climaxes and skaven lairs in sewers.
So perhaps this is the way of the the future for WFRP. Epic clashes with daemons and dragons, and all the slightly cheesy stuff of high fantasy? However it goes, it's interesting, and the best thing is, WFRP is still developing and being taken in some slightly different directions.
Now if only you guys would just clear up all the confusion over creature actions! :)
This is great news! I wonder what the new two races are gonna be. I hope, FFG continues with products for WFRP. I can't imagine ever gonna want to play a roleplaying game without this dice and action card system.
This and the Spaniard have made my day, my week, possibly my month
This announcement for Hero's Call and that of the Spaniard's is the best gaming news I've heard in a while. Thanks!
Well, THIS has me quite excited :D
@The Spainiard --
Thanks, that's great news! Like I said, I would have been happy either way.
Hmmm... this does make it harder to speculate what products will follow... :)
Awesome spaniard is awesome.
Thank you so much The Spaniard. I was really needing some official word for faith renewal.
You would be incorrect in that assumption, however FFG will not be creating any additional "Sifting through Shadows" but will be announcing the products one-at-a-time as this one.
This strikes me as a capstone product... it looks great and I'll be sure to get it, but I wager that this is the last product for this edition of WFRP.
Lots of signs point to this... the completion of the ruinous power boxes, the less than stellar hardback releases that did not live up to promises and also created a new format (powers in table format) that hasn't been supported by later releases, no Shifting in Shadows (or other roadmap of what to expect), and the fact that Hero's Call appears to offer the remaining key missing pieces: Levels 4 and 5 and two races.
Just a prediction, not a complaint. (My only complaint is that the hardbacks did not fix the issues they were supposed to.) With all the current stuff (plus Lure of Power and Hero's Call) I'll have more WFRP than I'll ever use. If we get more, great! But I wouldn't be surprised if it's reached the end of the road--"that was a brave attempt!"--and we soon see a WFRP4 that is very similar to the 40k series of RPGs (and closer to its roots.)
There's a thought--they may be planning a *series* of WFRPGs, just like we have Dark Heresy, Rogue Trader, Space Marine, and Black Crusade. I think a Chaos Fantasy RPG would be a mega-success!
That is all.