|Nexus Ops | Published 27 September 2011||Rating||31 votes|
The year is 2315, and in a galaxy ruled by profit, unscrupulous corporations scour the stars for any marketable resource. Now, a small rubium-rich moon has attracted the attention of four competing companies, who have wasted no time harnessing the moon’s strange indigenous life forms for their own ends.
Fantasy Flight Games is thrilled to announce the upcoming release of Nexus Ops, a frenzied board game of fierce battles and fantastic alien creatures! Two to four players race to control rubium-producing spaces on a randomly built board made up of modular, hexagonal tiles. Only by spending precious rubium to raise an army of indigenous beasts will a faction have the firepower to defend its claim, as players clash in a series of quick, dice-based skirmishes at key strategic locations. With a modular map that changes every time and a host of possible strategies based on the moon’s many terrains, no two games of Nexus Ops will ever be the same.
Build your battleground
While its tense and aggressive play experience is entirely unchanged, players familiar with the classic edition of Nexus Ops will notice several engaging optional rules variants (as well as a few significant cosmetic differences) in our version.
First, this new edition of Nexus Ops includes a range of optional rules, including King of the Hill mode, the deadly Vortex, and even a full set of alternate unit powers! King of the Hill mode turns the monolith, the board’s highly coveted central hex, into a clear path to victory. This added incentive ensures that every game is a race toward this battle-scarred location, with players gambling entire armies in make-or-break attacks to wrestle away its control. And in Vortex mode, the monolith is replaced with a swirling storm of death, capable of pulling in entire armies and flinging them into new regions! While this instant (if unpredictable) transport can often be helpful, it can just as often be deadly; countless troops have been pulled into the spinning vortex, never to be seen again. Want even more variety? Try Nexus Ops’ alternate unit abilities, which offer new strategic challenges and a totally unique play experience!
Second, we opted for certain changes to bring Nexus Ops' components in line with FFG's values of style and practicality. For example, the classic edition's raised monolith platform has been replaced with a flat monolith tile, which we feel offers a less cumbersome and more accessible board layout. Furthermore, our edition of Nexus Ops features opaque plastic components rather than the familiar translucent plastic of the previous edition. Why did we make this decision? With our new figures, we were able to achieve an intricate level of component detail that fully conveys the fantastic alien appearance of Nexus Ops’ bizarre and exotic creatures. Translucent plastic would simply not have accentuated the fine detail of these masterful sculpts. We’re confident that when you see the final results, you’ll agree that we made the right choice.
Learn more at our Nexus Ops website, and keep checking back for detailed previews over the coming weeks. Then, in the fourth quarter of 2011, send a strike force to your local game store!
Nexus Ops is a frenzied board game of fierce battles and fantastic alien creatures. Two to four players control factions of corporate troops and indigenous life forms on an alien moon. Players deploy troops from their home base to explore the moon, mine resources, purchase troops, win battles, and fulfill missions to win the game.
In N.Hex the tiles are the units that are randomly drawn, this won't be the case in Nexus Ops. However both are light war games. You can see the older version of Nexus Ops on BoardGameGeek.com
Also a lot games use a hex system for combat or layout, after all BattleTech jumped into my mind when I saw N. Hex for the first time.
I'm not familiar with this game, but the tiles immediately reminded me of Neuroshima Hex. The descriptions also sound like they are similar - how close are they?
Nexus Ops has yet to be beaten as a three-player game that works.
Every time a new game is previewed the minatures just get better!
This game looks awesome! I'll be getting this one for sure. Another great product.
I never played the original, but it sounds like fun. And I definitely second the call for a Fireball Island remake. That game was awesome!
I still have the AH original and like the original minis more. These new ones look like they are handmade from playdough...
Why not use the same material from the Rune Wars mountains or Horus Heresy bases for the monolith?
I was really hoping for a cool monolith! Disappointed!!!
Those minis ARE cool. Despite owning two copies of the original, I will have to buy a copy of this just for those bad-boy plastic pieces!
Yes, Please. Also I hope that pic really is how the minis look like, those are darn near perfect!
off topic: Hey FFG how bout more info for Wiz-war?! I'd love to hear more about how the game plays!
Also, I hope you fixed the visibility problem with the Monolith. It needs to be distinct, but not as distinct as it was in the original.
[ADMIN]: The raised monolith platform has been replaced with a more practical (though certainly stylish) flat monolith tile. The above article has been updated to reflect this point.