News for September 2011
Sacrifices in The Hills of Emyn Muil 13
A preview of the fourth Adventure Pack for The Lord of the Rings: The Card Game
The Lord of the Rings: The Card Game | Published 13 September 2011

“I am Aragorn son of Arathorn; and if by life or death I can save you, I will.”
   –Aragorn, The Fellowship of the Ring

One of the traits that most distinguishes Tolkien’s noblest heroes and holds them firmly in our minds is their willingness to make sacrifices. In addition to Aragorn’s oath, Tolkien gave us several stunning examples of individuals becoming heroes through their actions. Gandalf buys the Fellowship time to flee the Balrog. Boromir redeems himself by racing to protect Merry and Pippin at the cost of his life. The armies massed at Minas Tirith ride to the Black Gate of Mordor with little hope but that they might buy Frodo some time for his quest with their deaths.

Similarly, The Lord of the Rings: The Card Game features myriad opportunities for players to make sacrifices for each other. Players recognize that they’re working together in this cooperative game and constantly make decisions for the good of the party, not just for themselves. Characters with Sentinel allow players to defend across the table, timely intercepting attacks that might be lethal to other heroes. Players can play attachments on heroes other than their own, letting other players accelerate their resources with Steward of Gondor (Core Set, 26) or Horn of Gondor (Core Set, 42) or giving them additional power to quest with Protector of Lorien (Core Set, 70).

The Hills of Emyn Muil

With the upcoming release of the fourth Adventure Pack in the Shadows of Mirkwood cycle, The Hills of Emyn Muil, players will have more reason to consider making sacrifices to protect the fellowship, and they’ll have more to gain from the sacrifices they make.

After A Journey to Rhosgobel, Gollum’s trail leads the heroes south, where it grows cold. Now, the heroes must explore the vast expanse of The Hills of Emyn Muil, in the hopes of rediscovering the trail and following it wherever the elusive creature has fled…

This scenario places a heavy emphasis on the fellowship’s ability to quickly and efficiently explore a number of locations as they fend off skirmishing enemies and look to catch sign of Gollum’s trail. As the journey grows long and the heroes grow tired, a new Leadership sphere event, Rear Guard (The Hills of Emyn Muil, 74) can help them renew their focus and redouble their Willpower.

Finding their way forward

It was the third evening since they had fled from the Company, as far as they could tell: they had almost lost count of the hours during which they had climbed and laboured among the barren slopes and stones of the Emyn Muil, sometimes retracing their steps because they could find no way forward, sometimes discovering that they had wandered in a circle back to where they had been hours before.
    –The Two Towers

Frodo (Conflict at the Carrock, 25) and Samwise got lost for days in the barrens of the Emyn Muil, and the heroes of Middle-earth may face the same fate unless they draft a plan to navigate their way through the slopes and stones. Veterans of The Lord of the Rings: The Card Game know they must act quickly to prevent the staging area from filling up with unexplored locations. If they don’t, their quest is quickly opposed by threats from all side, and their fellowships can make no progress forward.

The sacrifice of Rear Guard enables players to force their way past a threatening pile of locations and enemies. The more heroes committed to the quest, the more a single Rear Guard can help the fellowship near its goal. This can be particularly useful when encountering such deadly locations as Rauros Falls (The Hills of Emyn Muil, 87).

Because you’ll need a hero with the Leadership icon to pay for Rear Guard, some fun Leadership combinations may come to mind. The ubiquitous Snowbourn Scout (Core Set, 16) places a progress token on a location of his choice when he comes into play, and can then benefit the fellowship’s quest by serving as Rear Guard. Prince Imrahil (A Journey to Rhosgobel, 50) will stand the first time an ally leaves play each round, allowing him to combat enemies after questing–and to quest at an extra Willpower!

Or you can time your actions to gain the services of Faramir (Core Set, 14), using him to give an additional Willpower to all questing characters controlled by a single player, then benefitting from his sacrificial duty as Rear Guard. As a four-cost ally, Faramir may be too expensive to sacrifice so readily, but if he drops in for a Sneak Attack (Core Set, 23) and gives players the ability to exhaust him for his text before sacrificing him as a Rear Guard, then he gives a massive boost to the party’s Willpower for a mere two resources and two card draws.

Commit to the journey

As the saying goes, it’s not the destination that counts; it’s the journey. Prepare to enjoy the scenic vistas and to encounter the native wildlife of The Hills of Emyn Muil when this Adventure Pack releases later in the month. Until then, dig out your maps, find a guide, prepare your fellowship, and though you may hope that it won’t come to it… you may need to make some sacrifices.

The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.

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Comments (13)

Published: 9/18/2011 2:08:29 AM

I dont think this card will be really useful in the game for now...... but who know????

I more interesting about hero in this pack. Hope Celeborn will appear.....

Published: 9/16/2011 10:36:42 PM

I definitely like rear guard as a means to be prepared for unexpected increase of threat in the staging area, but I still think Faramir rules ;-) Rear Guard is a nice low cost option and with stand and fight in the same deck, the sacrifice cost might be not bad after all.

Published: 9/14/2011 9:54:33 PM

Go Go northern tracker

Published: 9/14/2011 10:56:28 AM

Cool beans. Love that new card smell. And then I put them in new card sleeves...I'll be right back I need to take a cold shower.

Published: 9/14/2011 3:18:01 AM

Considering the addition of the Rear Guard, I would guess that having a lot of quest points will be necessary to get through the locations in the pack.  As for the text on the card, referring to page 25 of the rule book, it states that:

'"Out of play" states are "in a player's hand," "in a deck," "or "in a discard pile." Card effects do not interact with cards in an out of play state unless the effect specifically refers to that state.'

So therefore, this card refers to Leadership Ally cards that are in play, not ones in your hand.  In would have to have the words 'or discard one from your hand' on the card in order for you to be able to do that according to the above quoted rule.

Published: 9/14/2011 12:38:11 AM

Rear Guard says "Discard a Leadership Ally..."

It doesn't specify whether you have to discard it "from play" or "from hand."  So, I assume you can do either one.

Will Fuqua
Published: 9/14/2011 12:29:03 AM

Looking forward to the release.  I wonder what hero will be included and what the difficulty it will be.

Published: 9/13/2011 7:49:42 PM

Once again another fun adventure pack to look forward to!

Published: 9/13/2011 7:02:13 PM

The examples in the post suggest that you discard a character in play. But, the post on healing the the Rhosgobel scenario ended up being contrary to game play, so who knows.

Published: 9/13/2011 3:36:16 PM

 Discard a '*' ally... from hand or in game? °-°

Published: 9/13/2011 12:52:13 PM

"...releases later in the month."  Awesome, I can't wait.  Funny that they used the term "stand," in regard to Prince Imrahil, instead of ready, as that's an AGoT term, isn't it?

Shame that they "spoiled" an already spoiled Rauros Falls, though.  Rear Guard is interesting, but lately I've found myself needing anything but extra willpower in my decks (i.e., in both Carrock and Rhosgobel you don't want to quest too quickly, and the Core scenarios simply don't demand extremely high willpower).  Still, looking forward to another release, and we'll be one step closer to Khazam-dum!

Published: 9/13/2011 12:28:55 PM

Thanks for this motivating early news on the the next Adventure Pack. Raer Guard seems very promising.

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