|The Lord of the Rings: The Card Game | Published 12 September 2011|
“Moria! Moria! Wonder of the Northern world! Too deep we delved there, and woke the nameless fear. Long have its vast mansions lain empty since the children of Durin fled. But now we spoke of it again with longing, and yet with dread; for no dwarf has dared to pass the doors of Khazad-dûm for many lives of kings, save Thrór only, and he perished. At last, however, Balin listened to the whispers, and resolved to go.”
–Gloin, The Fellowship of the Ring
Khazad-dûm transports you to the ancient realm of the Dwarves with 165 new cards (with three copies each of its player cards), including new scenarios, encounter sets, heroes, allies, attachments, and events.
Unravel an old mystery
It has been many years since the Dwarves last heard from Balin and his fledgling colony. Reports have ceased to flow of the great works they began. Now the heroes of Middle-earth must search for signs of them among the mines of Moria.
Khazad-dûm presents you with three thrilling scenarios set in the dark, underground tunnels of the legendary, abandoned Dwarven city. Along the way, your heroes will be challenged by treachery and enemies from all-new encounter sets, including swarms of Orcs, goblins, and cave-trolls.
Who will lead in the deadly dark?
Dwarves are little bothered by the dark, and Khazad-dûm provides a wealth of new player cards that enrich the Dwarven presence in The Lord of the Rings: The Card Game. As the story expands into Dwarven ruins, players gain the services of two new Dwarf heroes, as well as new Dwarf allies, attachments, and events. Fellowships without Dwarven heroes still benefit from new cards for each sphere of influence.
Tactics players get a welcome boost from Khazâd! Khazâd!, one of the new Dwarf-themed cards you’ll find in Khazad-dûm. Players may immediately recognize how hard this event will let Gimli strike while he’s armored in Citadel Plate, wounded, and armed with a Dwarven Axe, but Khazâd! Khazâd! works for any Dwarf character, not just a hero. Inspired to tremendous feats of strength in the ruins of their great Dwarven city, Dwarven allies like the Veteran Axehand become ferocious combatants.
Into the Misty Mountains
From Orcs and Trolls to Ringwraiths and Dragons, Middle-earth is a rich and expansive world, filled with fantastic and iconic creatures. As you venture into the ancient Dwarven realm of Khazad-dûm, you’ll enter a place in Middle-earth far removed from the settings and creatures represented by the Core Set encounter cards. Dark tunnels teem with goblins, and any wrong turn could send you plummeting through pits to find yourself confronted by older and fouler things than Orcs.
Therefore, in addition to expanding your existing game experience, Khazad-dûm introduces nine all-new encounter sets! These unique sets, when combined into encounter decks (as instructed by the rules), make up Khazad-dûm’s three included scenarios.
It’s also important to note that you will need these new encounter sets to play the scenarios of the subsequent Dwarrowdelf Cycle of Adventure Packs.
So while the Khazad-dûm expansion is an exciting addition in its own right, it’s also the first step in the game’s next engaging narrative. With it, you’ll have the option of bringing new regions to your gaming experience. Explore more of Middle-earth than ever before, from the forests of the Core Set and the Shadows of Mirkwood cycle, to the perilous caves and treacherous peaks of the Misty Mountains.
Entering the mines
Your heroes will need all the aid they can muster as they strike their torches and head past the East-gate, into the depths of Khazad-dûm. Visit our Khazad-dûm website to learn more, then prepare your fellowships and beware the nameless fear. Khazad-dûm is scheduled to arrive in the fourth quarter of 2011!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
Improvement each release. A set with three copies of each card, two new heroes (no main characters of the books) - thats great.
YEESSSSSS! The adventure continues. I agree that there could be more quests but then again I disagree ;) I'm still struggling with quest number 2 and 3 in the core set as I wanna beat them before going on and expanding my deck with all the nice cards from the AP. Got the first 3 but they are just lying there waithing dorment :) So that's why I also disagree, if there where a bunch of quests in this new delux expansion I'd never get any sleep :D
Oh, and by axcident I clicked 1 star but meant 5...sorry!!!
Yeah more cards and another adventure! Been traveling alot and have brought LOTR LCG with me saves me a ton of money and still have a good time
Fantastic! I alweays want to build Dwarves only deck :D
Yes, yes, yes!!!
Zigil Miner is insane, thank you FFG !
@ Glaurung: If I remember correctly Iron crown Enterprises got in trouble for being to expansive and to creative in their CCG and Roleplaying Game. So I wouldn't count on too much material to fill gaps left by Tolkien...
wow great news :) very excited to get this
Sounds Amazing!!!! Look like Great adventures wait us in Moria!!!! Actually is really good they use Some another events and time period from the book instead Fellowship story. FFG make it right other wise it wiil be copy of Decipher Lotr tcg.
Maybe we can see in the future some adventures of Blue mages on the south and the east?????
It's just a new treachery card, emblem just identifies the encounter set it belongs to.
yes looks like that could be a 'darkness' sphere, or something along those lines
@myself, nevermind, Im lame, its a treachery card.