|Dark Heresy | Published 17 August 2011|
"There are no depths which we may fly above, no chasm we may bridge. It is our duty to fall into the pits, and there drag the unworthy before Judgement."
The Calixis Sector is plagued with heretics, recidivists, and the unworthy...and they all dwell beneath the faithful servants of the God-Emperor, eroding the backbone of the Imperium’s war machine. Whether it is a planetary noble skimming off the top, or a seditious terrorist planning the destruction of an entire Hab-block, it is the Adeptus Arbites who bring them to judgement.
Fantasy Flight Games is pleased to announce the upcoming release of Book of Judgement, a supplement for Dark Heresy!
Book of Judgement is a guide to crime and punishment in the Calixis Sector, and provides a powerful resource for Dark Heresy campaigns that feature Imperial Law as a story foundation. This detailed supplement contains new rules, backgrounds, alternate careers, and equipment for playing Acolytes with legal authority or a criminal past, and provides players with information about the Adeptus Arbites’ mission to bring order to the Calixis Sector. Game Masters of all experience levels will find expanded Investigation rules and a new adventure, Jurisdiction, that plunges the Acolytes into a conflict between three of the Imperium’s most powerful organisations.
A Council of Judges
For more on Book of Judgement, here’s a word from Dark Heresy’s lead developer:
I count myself extremely lucky in having worked with the team responsible for Book of Judgement. In addition to such veteran talents as Graham Davey and Charles May, the group was joined by Matthew Farrer, author of the Shira Calpurnia novels from Black Library. It was a great pleasure to dive into the Adeptus Arbites of the Calixis Sector with the assembled team of writers and I can’t wait for this book to be in the hands of players.
We worked tirelessly to stuff this book full of useful tools for GMs and Players alike. All the usual suspects are here: new Cell Directives, Alternate Career Ranks, Backgrounds, and, of course, tons of background information on the precincts of the Lex Calixis. A chapter focused purely on the creation of compelling mysteries distills over fifty years of combined GM experience, offering exciting ways to craft your own mystery and drive a game session forward through the players’ actions. We even included Jurisdiction, a full adventure focused on the overlapping interests of three Imperial factions.
One of the pleasures of creating a book like this is getting to truly delve into the ancient histories of the Warhammer 40,000 universe. Games Workshop has been crafting this game world for over two decades, which provides a wealth of information. Having an opportunity (or a responsibility) to read everything I could about crime and judgement was an quite an experience. The bleak, dare I say grim, nature of justice in the dark future is filled with twists, turns, interpretations, and executions. Bringing that feel to Book of Judgement was, frankly, a lot of fun!
Keep checking back in the coming week as we offer previews, and look for Book of Judgement on store shelves in the fourth quarter of 2011!
Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.
Sweet Jokareo-ninja Jesus, Matt Farrer is in there (oh, well, not literaly of course...)! Such cooperation of BL authors, such as Herr Farrer, or IIRC Andy Hoare in Rogue Trader, rises hopes for future. I would love to see Steve Parker, Steve Lyons, Gav Thorpe or Sandy Mitchell working on Only War.
"And mostly there is a huge section in the back that ruins any Dark Heresy game. Its called Grey Knights. Grey Knights should have been a supplement/alternate setting for Deathwatch, not Dark Heresy."
I really can't agree with you here, and for a few of reasons:
1. The idea that it 'ruins' a game of Dark Heresy is quite a silly exaggeration and/or a fantastic big of Internet Hyperbole. It's like any part of any of these books, if you don't like it, you don't lose it. How does it impact your game at all if you don't use it? Its mere presence in print doesn't somehow ruin games now, does it?
2. Deathwatch =/= Grey Knights. Deathwatch is about (and this may sound obvious) the Deathwatch, an institution which is made up of a conglomerate of Loyalist Chapters to fight a specific threat. The Grey Knights are a Chapter unto themselves with no cross-over with other Loyalist Chapters, acting against an even more specific threat. The two do not overlap, and including the Grey Knights with Deathwatch would have muddied the water.
3. The Grey Knights occupy the same space as Ascended characters, in that they are a different way to play Dark Heresy (rather than a whole different game, like Deathwatch). Given that Dark Heresy is a game centred around the Inquisition and the investigations they conduct, and that Ascension takes that one step further to actually playing the Inquisitor himself (or herself), Grey Knights are the logical third tier of that, the hugely powerful armed response the Inquisitor's call in when it is something they cannot handle themselves.
Anyway... Book of the Judgement is one I'm looking forward to getting.
Hmmm, interesting. Personally I'm waiting for the Adept and Tech Priest book but this sounds like it might be an interesting purchase if I can work up the funds.
Thanks for the short write-up.
As for demons, I would encourage everybody to try to get a hold of an ancient RPG called The Whispering Vault. I basically ported over the evils from that RPG to the W40k, because to be honest, I sometimes find W40k demons quite laughable. Now those things in The Whispering Vault RPG (and in Dangerous Prey, a sourcebook for this RPG) are frankly terrifiying. Just like demons should be. Another good example of a warp creature done right can be found in one of Matt Farrer's books, yet another reason why I'm hyped for the Book of Judgement - Farrer knows his stuff.
Daemone Hunters in itself is not a horrible book (see Ascension). Its issue is it fails toe ver complete a thought or follow through on a threat. It has some new character options, but noting inspiring, it has some new gear, but mostly forgettable, it has daemons, but not really hunters.
And mostly there is a huge section in the back that ruins any Dark Heresy game. Its called Grey Knights. Grey Knights should have been a supplement/alternate setting for Deathwatch, not Dark Heresy.
What I look for in a new Dark Heresy book is: FLavor that adds to any campaign. New character options available straight at rank 1 with some for later as well. Not just be a big book of guns. New stats. New worlds. New monsters. And a decent adventure, if it insists on having one.
I like Daemon Hunter.
I feel lonely.
Well its not going to be hard to top the half finished product that is DH, lets hope this get the line back on track.
yeah that pic was a bit "WTF?" that pic above also make up for the next turkey, should one get painted! :p ;)
Also, with the above picture Matt Bradbury is officially forgiven for that T-rex picture in The Emperor Protects... way to go, Matt!
What's wrong with Daemon Hunter? I haven't purchased the book myself yet, so I'm hunting for opinions... and your reviews seem to be quite accurate. Thanks!
Well following the up...down..up....down....down...up pattern of Dark Heresy books, this should be a up. (Up Blood of Martyrs, Down Black Sepulchre, Down Daemon Hunters)
Can't wait for it; a step closer to Only War true, but an important step into itself