|Dust Tactics | Published 16 August 2011||Rating||24 votes|
Four Luther medium panzer walkers patrolled outside the Axis ammo dump when the first Allied Fireball approached. The pilots in their Luthers opened fire, but their weapons barely slowed the strange, six-legged walker. Outside the gates, the Allied tank hit the anti-tank traps and bulldozed right through them. The Fireball sprayed machine gun fire from its turret to keep the Axis troops at bay, but the Luther pilots couldn’t understand why it didn’t fire its main cannon… Then the first Luther got too close, and the Fireball unleashed a tremendous gout of flame that incinerated the Axis walker and its pilot within seconds.
After unveiling these amazing new miniatures at Gen Con Indy 2011, Fantasy Flight Games is now thrilled to announce the upcoming release of the Allied Heavy Assault Walker and the Axis Heavy Panzer Walker!
Protected by the heaviest armor ever developed and wielding massive firepower capable of reducing opposing units to rubble, these heavy walkers provide players exciting strategic options for their games of Dust Tactics.
Burn, baby, burn!
After the Axis forces assaulted them with heavier and heavier walkers, the Allies made a point of showing they, too, can build fearsome engines of destruction, as heavy as anything thrown against them. The Heavy Assault Walker miniature can be customized in either of two configurations, the Punisher and the Fireball.
The Punisher is the heaviest walker the Allies have ever produced, with twin 155mm howitzers to pummel heavily armored walkers and a number of .50 cal and .30 cal machine guns to lay waste to enemy squads foolish enough to approach.
The Fireball adheres to the Allies’ traditional strengths–speed, versatility, and lethal attacks at close range. Its deadly Napalm Thrower launches fiery doom at a greater range than ever before, and those fires can consume nearly any enemy unit in a single hit.
To maneuver into position to launch attacks, both configurations of the Heavy Assault Walker carry Dozer Blades, which can level anti-tank traps. Additionally, both configurations of the Heavy Assault Walker can carry friendly squad members, shielding their movement from enemy fire along the way to vital locations.
Build the Axis Heavy Panzer Walker into one of its two possible configurations, and you’ll be able to batter your opponents at any range. Both the Königs-Luther and the Sturm-König feature massive cannons, capable of punching any armor on the battlefield.
With its dual 17.3 cm FpK, the Königs-Luther is a formidable weapon, easily among the most fearsome in the war. The heaviest variant of the Luther, the Königs-Luther sometimes wins battles even before firing its first shot; so terrifying is its raw firepower that many enemy tank commanders simply refuse to fight it without support from their mightiest walkers. Even when joined in battle by multiple opponents, the Königs-Luther features a frame and armor heavy enough to buy Axis reinforcements time to arrive.
The second configuration of the Heavy Panzer Walker, the Sturm-König excels at defending troops as they move into position. Less resilient than the Königs-Luther, the Sturm-König provides Axis commanders different strategic options with its Advanced Reactive Fire skill. Similarly, its 12.8 cm FlakVierling may not hit as hard as the Königs-Luther, but the Sturm-König fills the air with such a sheer volume of fire that few units can withstand its sustained barrage.
Hit them hard
Prepare to take control of these heavy walkers when they advance on the battlefront in the Fourth Quarter of 2011. It’s better to set their sights on your enemy’s units than to find your forces staring them in the barrels!
Dust Tactics is a tactical miniatures game of brutal combat for 2-4 players. Based on the popular universe created by artist Paolo Parente, Dust Tactics presents an alternate 1940s reality in which alien technology fuels gigantic machines of war, and the world's superpowers clash over rare mineral deposits that could ultimately decide the outcome of WWII.
I like all of them even if they are alittle OTT. At $35 USD I will get at least 3 of each.
Well, the guns are definately not howitzers thats for sure :/ Thought I was beginning to like the Allied walkers, reversed my opinion again but all the guns are a bit OTT with there calibre, quad 128mm flak guns, really?
I kind of like the Allied walkers. They seem very stable and hopefully that will be reflected in their Damage Capacity and Armor Class and accuracy and maybe a skill or two. On the other hand, the Axis walkers, while looking cool, look like they will fall over in the wrong wind.
The Allied vehicles seem proper for the allied approach to war, basic functionality over stunning looks. Plus, remember, part of the game is about actually winning the battle. We already know from a earliar posting that the Walkers for the allies can carry a squad. Whereas the Axis ones dont.
Just like every other time - axis gets good looking walkers and allies gets shitty looking ones. Not only those allies walkers look unnaturally, but they do not look like walkers at all... the curves in the dozzer blade looks like the walker must manevre before he can fire on target, and this 'thing' lost everything that could be said about medium walkers - they had this specific climate, sherman-looking bird-like posed tank headed walkers. This... is just ugly, and i'm sure it won't be cheap. Axis have got agresively looking spider-drone evil destroyers, and Allies... well Dust author is a hell of a man, creating all this stuff, all except Allies Walkers! Hope he'll poke his head and start thinking about selling this game...
nice, I didnt think we'd see these ones till next year when i seen em on the gen con videos