|X-Wing | Published 02 August 2011|
Respected throughout the galaxy as perhaps the finest single-pilot starfighter ever produced, the X-wing’s superior capabilities are widely credited with the Rebel victory at the Battle of Yavin. With its arsenal of Taim & Bak KX9 laser cannons and Krupx MG7 Proton Torpedo Launchers, plus its full array of deflector shields and an astromech socket for in-flight repairs, the X-wing is among the Rebel Alliance’s most powerful weapons.
Fantasy Flight Games is proud to announce the upcoming release of X-Wing, a tactical ship-to-ship combat game in which players take control of powerful rebel X-wings and nimble Imperial TIE Fighters (with more starfighters to choose from in future releases), pitted against each other in fast-paced space battles! Featuring beautifully detailed painted miniatures, X-Wing recreates the excitement of Star Wars' incredible space battles throughout its several included scenarios...or gives you the tools to imagine your own. But whatever your mission, you’ll need all your skill and cunning to claim victory.
Assemble your squadron leaders
X-Wing delivers rapid gameplay that puts you in the middle of Star Wars‘ fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship's dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you’ll be in total control throughout all the tense dogfighting action.
Want to customize your ship and crew? X-Wing’s advanced rules let you spend setup points to allot resources to your ships, so whether you enter the fray with a seasoned ace, an anxious rookie, or even Luke Skywalker himself, you’ll face a range of compelling options before you even fire up your engines. Choose your pilot, fighter specifications, and (in the case of the X-wing) Astromech droid, all of which has a direct and significant impact on your strategy.
With its easy-to-learn rules system, beautifully detailed components, and range of gameplay options, X-Wing immerses players in the tense cinematic excitement of Star Wars’ space battles. And with multiple sets, you can even combine your forces to create your own epic engagements. Learn more at our X-Wing website, keep checking back for previews, and look for X-Wing to hyperspace jump onto store shelves in the first quarter of 2012!
X-Wing is a tactical ship-to-ship combat game in which players take control of powerful rebel X-wings and nimble Imperial TIE Fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates Star Wars’ exciting space battles. Select your crew, plan your maneuvers, and complete your mission!
- First quarter of 0212 is coming to a close.
When are we going to see 'X-wing' in stores?
If they're in 1/144 I'll still get them for $40
Re : Gobbo " So is the rumor true? Is it 1 X-wing and 2 Tie fighters for $40? Cause if that is true, I will likely NOT be picking it up."
40$ for 3 minis? Omg. I'd better get images from web and print it out, then glue to a cardboard the printed images , get a hexsheet and play it using WEG Star Wars Starship Combat rules, plus using maneouvres from WEG Rebel Alliance Sourcebook. If I needed MORE detail, i'd use the rules in WEG Star Warriors. Yeah the minis wouldnt be good-looking , but possibly more entertaining and cheaper.
The price for minis is very high. Maybe the developers can make smaller, more crude models, but cutting the price down to 5$ per mini can bring the product to reasonable princes, especially considering the global economy.
Bigger starship minis can be 10$ also. If the developers can devise the rules, capital starship vs fighter battles can be made ( Imagine making torpedo runs to a Nebulon-B with 2 Y-Wings ). Also for capital starship size combats, WEG Far Orbit Project book is a very good source for players to start with. If the rules can be made out, its either dice rolling or picking a random card from card pile, its just probability outcome.
Dont get me wrong, my intention is not to flame the company, just giving some ideas to make things better, cheaper and more fun for the player community.
So is the rumor true? Is it 1 X-wing and 2 Tie fighters for $40? Cause if that is true, I will likely NOT be picking it up.
"I don't think having initative will be quite so crippling. You already have your maneuver planned before anything is revealed, so I guess they will be able to react to lower skilled pilot's moves, but only within the constraints of what they have already planned."
Well, initiative is EVERYTHING in a dogfight. I checked the Wings of War game from youtube. What I saw is, you simply cannot "tail" someone with it, because you can just have a wild guess about the opponent's maneouver. You can tail of course with luck, unfortunately this will not be a board game of dogfigths, but a different kind of Battleship game we all know well, since you are declaring maneouvers "blindly". Since you declare your moves blind, speaking of maneouvers like tailing and shaking becomes meaningless, unless you are force sensitive and look at your opponent's move cards :)
Its a trap! (for my wallet...)
This looks like such a fun game. :)
Ok..it's X-Wing...s of War! :P
i see the video at gencon and ,i think, that the minis used are the same in the wizards of the coast game ,nothing new!! the game mechanik are the same of wings of war ..... this is a new game???????
This sounds very interesting. Looking forward to new starship type game.
The Red Baron I believe is now thought to have been killed by ground fire (still Canadian I think).
I don't think having initative will be quite so crippling. You already have your maneuver planned before anything is revealed, so I guess they will be able to react to lower skilled pilot's moves, but only within the constraints of what they have already planned.
Size wise I think the fighters should be in scale with each other (or close... I am starting to think a B-Wing may get uncomfortably large), but obviously that would be impossible if larger ships were included (even small freighters like the Falcon). However, I suspect this is going to be a fighter dogfighting game only (so the Falcon and similar ships I think will be largest we see), so I don't suspect any scale issues will result from that.
"Will the ships be in scale to each other?" I don't think that would be a good idea. It would put an unnecessary limit in ship models that could be realistically produced. There also no requirement for a correct scale from a simulationist or gaming mechanics viewpoint since distances in space are so large.