|The Lord of the Rings: The Card Game | Published 25 July 2011||Rating||24 votes|
His terror was swallowed up in a sudden temptation to put on the Ring. The desire to do this laid hold of him, and he could think of nothing else.
–The Fellowship of the Ring
When Conflict at the Carrock hits the stores in August, it’s going to hit hard, swinging a massive, troll-sized club. This second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game forces the heroes of Middle-earth on a detour from their hunt for Gollum.
While searching for Gollum along the banks of the Anduin, the heroes hear rumors that a group of trolls have begun terrorizing the Carrock. Only by seeking out Grimbeorn the Old and assisting his efforts can the heroes drive the trolls back to the mountains from which they came.
Each of the six Adventure Packs in the Shadows of Mirkwood cycle presents a unique, new scenario that highlights a different element of the game. The result is that players can do something new and different with each Adventure Pack. Conflict of the Carrock rushes heroes with some of the toughest enemy combatants in the cycle as heroes have to take up arms in a massive battle against a group of powerful trolls.
Sooner or later the dark power will devour him
As you try to figure out how best to assign your heroes to questing, fending off attacks, and counterattacking, you may wish you had more heroes.
Some cards increase your flexibility as you approach each stage. Aragorn, for instance, can spend a resource after committing to a quest to ready, allowing him to either defend or attack in the combat phase. Legolas offers you the potential to progress along the quest as he kills enemies, but your threat still rises if you don’t commit enough willpower during the quest phase to overcome the total threat in the staging area. Finally, the Spirit attachment Unexpected Courage exhausts to ready the attached hero.
Now Conflict at the Carrock introduces another hero with tremendous flexibility, Frodo Baggins. At a mere seven threat, Frodo helps keep your starting threat low, and his two willpower can make a solid contribution to the quest phase each turn. His attack strength and hit points are merely hobbit-sized, and even though his two defense strength is respectable, it’s best to keep Frodo Baggins out of combat. Yet, that’s the problem, isn’t it? If you commit all your heroes to questing, you have none left to defend against enemy attacks. If you have only enough heroes and allies to hold your enemies at bay, you have no one to attack and drive them off. Frodo Baggins, though, gives you another option. Instead of defending against an attack, you can let it go undefended and convert the damage to increased threat with his response ability.
Thematically, you might imagine that Frodo hides from the attack at the last instant by slipping on the One Ring. He’s distracted the enemy attacking him long enough that his allies have gotten safely away, so the potential for bodily harm has been nullified. But the One Ring exerts the Dark Lord’s influence over all who would wear it.
If he often uses the Ring to make himself invisible, he fades: he becomes in the end invisible permanently, and walks in the twilight under the eye of the dark power that rules the Rings.
–Gandalf, The Fellowship of the Ring
Should Frodo slip away from an attack and move closer to the dark power that rules the Rings? Each turn, you’ll need to decide whether to take advantage of Frodo’s unique ability. If you use his ability too often or too early, you’ll risk losing at fifty threat, suffering from treachery effects like Evil Storm, or finding yourself engaged with high-threat enemies like Hummerhorns.
Still, Frodo’s ability gives you one of the rare opportunities to survive an enemy like Hummerhorns. And since you can use his response once each phase, he could survive an Evil Storm even while wounded and then still survive Hummerhorns.
The greatest advantage Frodo Baggins offers, though, is that he frees up other heroes to act. If Frodo quests with a Protector of Lorien, then Beravor can exhaust to draw two cards. If they’re the right cards, the draw yields more than the extra two willpower would. If they’re not essential cards, you can discard them to add to Frodo’s willpower. If Denethor doesn’t need to quest, you can use him to defend, where he excels. If Gimli and Legolas don’t need to defend against a massive troll like Morris, they may be able to kill it and remove the threat once and for all. In this manner, Frodo Baggins is the ultimate team player, keeping your heroes focused on the quest, even while remaining ready for other challenges.
As we get nearer the rough and rowdy Conflict at the Carrock, look for Frodo Baggins to help keep your heroes committed to the quest and ready to lend their aid to Grimbeorn in his efforts to drive the trolls back to the mountains from which they came!
Formulate your plan
Conflict at the Carrock is scheduled to release this August. Until it releases, you can gather round our community forums to share your campfire tales.
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
It's out now. I got it.
I am so excited for these new cards...keep em' rolling FF; you guys are doing a great job with the artwork especially, really feels like Tolkien's world. Great job!
Hey But Morris game text is little bit strange.
You may chose and discard. Ok in solo game is ok. But in coop game who is you??? Someone who kill Morris???? Again some mistakes of designers or?????
Man, that looks so cool. I haven't been following the news page for just a week or so and now i see this! Did you realize that he has the "unique" symbol? Do other enemies already published have this as well? I did not notice it so far and people were saying in forums that it should be implemented.
And for the rest I can just 100% sign what Lightdarker said!
Just release it soon. :D
[quote]Conflict at the Carrock is scheduled to release this August.[/quote]
No Johnny Morris jokes either - thankfully.
This article has been live for almost 24 hours now, and still no Chuck Morris jokes? I'm impressed.
Anyhow, I just reconstructed my Leadership/Tactics deck from the ground up to get ready to throw down with some trolls. Late August can't come quick enough!
Morris' 10 HP has me really excited. How about when/if we ever face even hardier/stronger creatures, like Balrogs or Dragons? Are they going to have something like 15+ HP, and "named" ones have 20+? Seeing new encounter cards always makes me feel very masochistic, and thinking about the possibilities has me super pumped for this expansion. Keep hurting us, FFG! Brutal challenges are always the most rewarding to overcome.
Morris's would be affected by his own card text.
I want to see Grimbeorn. I was thinking he might be a Hero but now it seems sure he will be an Ally. Or is he just a thematic mention? Hope not that.
Probably a stupid question: but would Morris' card effect affect him as well (that is, since he has the Troll trait, would he go up to 5 attack), or would it only affect other cards? It does say 'all Troll enemies', after all.
I love that the Troll is named Morris. I'd want to crush everything in sight if my name were Morris.
Sounds like another fun expansion. FFG still seems to push the August date. Has this been put on the boat yet and we just missed the update? If not, August may be optimistic.