|Sing a Song of Champions, Part One
Announcing the next cycle of Chapter Packs for A Game of Thrones: The Card Game
|A Game of Thrones LCG | Published 06 July 2011|
The melee went on for three hours. Near forty men took part, freeriders and hedge knights and new-made squires in search of a reputation. They fought with blunted weapons in a chaos of mud and blood, small troops fighting together and then turning on each other as alliances formed and fractured, until only one man was left standing.
–A Song of Ice and Fire, Volume I: A Game of Thrones
Fantasy Flight Games is proud to announce the next exciting cycle of Chapter Packs for A Game of Thrones: The Card Game! Beginning in the fourth quarter of 2011, A Tale of Champions further deepens the A Game of Thrones landscape and takes us to the great tournaments of Westeros where knights, freeriders, mercenaries, and squires participate in mock battles for honor, glory, and gold. Over the course of A Tale of Champions' six Chapter Packs, new knights will hone their skills, veteran swordsmen will defend their places, and all will prepare for the wars of Westeros' encroaching winter.
A Tale of Champions features iconic tourney combatants like the Knight of Flowers and Ser Jaime Lannister, as well as characters like Meera Reed, The Smalljon, and Ser Gregor Clegane. To discuss the development of A Tale of Champions in detail, we are proud to present a multi-part design article by Damon Stone, the lead developer of this cycle. In this first part, we will look at some of the themes developing in A Tale of Champions for three of A Game of Thrones' Great Houses. Without any further ado, take it away, Damon!
Lords, ladies, knights, and peasants gather from all the Seven Kingdoms to take part in the celebrations or compete in the tourney events, and as with any gathering of the nobles, the intrigues and political machinations shortly follow. This cycle features Knights, Lords, and Ladies, and places a strong emphasis on the unique characters who would be at the forefront of the tourney environment. This cycle also focuses strongly on the multiplayer format with new cards that allow you to make or break alliances in the game, as well as cards that will be useful in the one-on-one format, but get stronger the more opponents you have.
A prime example of this is Greyjoy’s Euron Crow’s Eye. Creating a scaling effect that both punishes your opponent and possibly provides you with a benefit became an obvious choice for the design of a new Euron Crow's Eye. In the novels Euron is a divisive figure, even amongst the other Ironborn. His experience with a longship, charisma, and shrewd mind make him a dangerous opponent. I wanted this version of Euron Crow's Eye to go a different route than the current versions found in Kings of the Sea (F4) and A Song of Silence (F67). I decided to make him an attractive choice in a “raiding” deck (a deck that discards cards from your opponent's deck). In a one-on-one game he may not be your go-to Euron, but he really shines in a multiplayer game, where he serves several purposes:
One of the goals I set for myself very early on in the design process was to help create a distinct feel for how each House would play in melee. Lannister is not the House many players first think of when they are constructing a melee deck. Lannister’s strength is in control: controlling challenges and thereby controlling the board. This set introduces a new take on Lannister control, where instead of trying to control the board, the Lannister player is now trying to control the other players. A good example of a card built specifically for the melee format with this new Lannister theme in mind is Varys. As a Shadows card Varys continues Lannister’s strength in Shadows-based decks, and he can protect you from what could possibly be a devastating attack, he can be used as a bargaining chip to protect a temporary ally, or more deviously force two players who had formed an alliance to face off against each other.
The ability to forge alliances in-game in the melee format is very important. Sometimes convincing a player to ally themselves with you for mutual gain can be difficult. Some players seek to go it alone, others make alliances that shift turn after turn. Depending on an ally can be what enables you to achieve victory, but not knowing when that ally may stab you in the back can spell your doom. House Stark’s In the Name of the King, however, changes things. With In the Name of the King, Stark can “loan out” its military might, with the advantage of claiming 1 power every time the player with In the Name of the King attached wins a military challenge. Given that, In the Name of the King may disincentivize doing military challenges for fear of giving the Stark player that controls the attachment power. If the player with In the Name of the King attached to his House card decides to turn on you later in the game, you will still gain power if he does manage to beat you in a military challenge.
The above cards are just some examples of what is coming in A Tale of Champions. Be sure to check back tomorrow when we will continue Damon's discussion of A Tale of Champions' new features and keep watching over the coming weeks as we preview more cards from this cycle. This fourth quarter, prepare for the grand melee!
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
I'd love to see Lannisters get a bit more love and maybe a Deluxe Expansion. They are my favourite faction of all time, even if I don't actually play them! :)
@RJM: you're right in terms of the games, but as a Lanni player I don't see much love for Lannister house atm so I like that. Do you think is way better than new Euron or new KoF ? I don't.
Love the Varys. Dislike that he's house Lannister & not neutral. IMO Varys is the very epitome of neutral character. And it's not like the 'house Lannister only' clause will stop him from popping up in every faction's Shadows deck regardless, since they all run the Shadows agenda anyway.
Melee love is sooo needed and desired. Bravo Damon and FFG. Bravo!
This set will definatly cause me to buy yet another core set for a dedicated melee decks.
Looks like a cool set, and I am actaully glad to see some more targeted Melee cards (although I won't play them).
Sounds like a neat set!
these are very cool cards.
thx for finally bringing out cards for melee.
melee its my favorite game.
And good for Euron is that it is relieable cause noble... some more unique noble and this is going to be fun also with seaston chair and raiders "raising" mill effect and... rats!
Melee is going to take a big step forward, that's good news. Varys is awesome!
And mill decks will probably hit the tables more often... let's prepare 70 cards decks ^^
It's a bit odd that for this melee-oriented chapter pack cycle the identifying icon seems to be a jousting knight...
Bad is that this Euron "block" Balonability (both kings) but from a Nedly POV is good.
I also never play melee, but I hope that lots of "melee" cards can scale good also in joust. I love Euron. Not autoinclude cause in certain decks i will prefer Brotherhood one but if we will have some more noble I will use this for sure.
I dislike that there´s a Varys with such a good card that i will probably never play (melee). But i´m very happy that Meera Reed and Ser Gregor Clegane return to the enviroment.
~ Also i wonder if we´ll see a return of the "jousting" mechanic and the tourney grounds. ;-)