News for June 2011
Your Empire Awaits! 11
A video introduction to Rune Age, the deck-building game in Terrinoth
Rune Age | Published 10 June 2011

The four great empires of Terrinoth ready themselves for the Cataclysm to come. In its shadow, the Daqan Lords, Latari Elves, Uthuk Y’llan, and Waiqar the Undying anticipate the trials of the coming storm. Now, see what the prophets have foretold!

With Rune Age nearly upon us, we are thrilled to present a video introduction to this intense deck-building game set among the warring factions of Terrinoth.

Review the forces at your disposal, and gain intelligence on your foes. Stand with the Daqan, seek to defend the beloved forest of the Latari, thirst for war with the savage Uthuk Y’llan, or enslave the people of Terrinoth under the Waiqar the Undying’s indomitable will and necromantic might.

Watch this video to learn how Rune Age is driven by its unique scenarios, how players build decks from faction-specific and neutral cards, and how an empire’s focus may shift from conquest to cooperation.

Click the image below to whet your appetite.
You can also view it on YouTube and the FFG Media Player.

QuickTime video (35MB)

Sign Up Today for a Demonstration

Not sated? You won’t have to wait long for your first taste of Rune Age! We will be running demos during all four days of Gen Con Indy 2011 at dedicated tables. Register today for a game in event hall F, or head to our booth in the main exhibit hall for a demo with a Fantasy Flight Games team.

The empires of Terrinoth build their military might as the Cataclysm approaches. Will you be ready when Rune Age arrives? Check our website for updates as the hour draws near.

Rune Age is a deck-building game of adventure and conquest for 2-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict.

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Comments (11)

Nazroth
Published: 6/26/2011 3:36:34 PM
#11

Damned i like the world of terrinoth, i love Runewars and im even eager to buy this one too, but what i'd like to see most is a Runewars expansion. Everyone knows the 'Runewars is a complete game' FFG statement and that is what propably would prevent me from obtaining the Rune Age - sorry guys, your best and you know it, but you prevent one of your best games from spreading it wings with all-good-known 5-6 players, orcs 5/0 and dwarfs 0/5 expansion. Every Terrinoth based game annoucement makes me sad, becouse of those facts. Hope you'll reconsider Enlarging Runewars someday, and hope i'll live to that.

 

Best Regards,

keltheos
Published: 6/15/2011 3:53:58 PM
#10

I for one look forward to the dice element. People said it wouldn't work in standard CCGs like Warlord, but look how successful Warlord was in its day.

Deckbuilding games without new gimmicks are a one-trick pony. The intrigue is the mechanic, after that it's all window dressing (As the awful RE game shows us), so I for one welcome interesting ways to shake up the genre.

Kirenx
Published: 6/14/2011 10:22:03 PM
#9

There is already always going to be an element of luck to any deck games.  Unfortunately adding additional luck in the form of combat has been attempted before and does not add controlled luck but rather blind luck.  It leads to games that can drag on as the needed hand PLUS addition needed luck factor does not come up.  In theory it is fine but in practise it just does not work with these types of games. 

caradoc
Published: 6/12/2011 8:06:43 PM
#8

I think the dice roll simply adds an element of push your luck - players will know the maximum that can be rolled on the dice, if they want to ensure victory they simply use overwhelming odds - however, they my choose to attack early, before they are absolutely assured of victory, in the hope that not too many will fall to the die - either way it's a calculated risk.

 

I like the idea, a simple way of varying the power of the enemies you face.  I don't see the sort of dice usage that decides the game by lucky rolls in the video.

 

Cheers,

Giles.

Kirenx
Published: 6/12/2011 11:58:12 AM
#7

The dice rolling mechanic added into a deck building game is just a bad idea.  Resident Evil TCG showed what happened to deck building when you add an outside influence of luck to the players attacks, you get drawn out games many times decided by blind luck.  Rune Age seems less so affected but still enough to cause players grief. 

caradoc
Published: 6/12/2011 12:32:37 AM
#6

 Looks very good.  Love the different ways to play the game - excellent!

 

Cheers,

Giles.

Omnisiah
Published: 6/11/2011 7:47:15 PM
#5

 Must buy. That simple.

 

 - Omni

Toqtamish
Published: 6/11/2011 3:27:11 PM
#4

I am really looking forward to adding a new deck building game to the collection, this one looks great. And expandable with new factions.

simpatikool
Published: 6/11/2011 1:42:47 PM
#3

Looking good FFG! This will be joining my Terrinoth collection.

rickert
Published: 6/10/2011 8:50:43 PM
#2

I was impressed with the video and what was revealed in it. I can't wait for GenCon.

Hellfury
Published: 6/10/2011 8:49:20 PM
#1

Wow. Just wow. Competitive or co-operative? Very impressive looking deck building game. I love the increased player interaction instead of multiplayer solitaire.

Add to that the jawdropping video that FFG are so great at producing and even a person such as I who dislikes the Terrinoth background becomes a believer.

I hope Elder Sign and Arcana get the same treatment before they are released.  Such videos are mutually beneficial to both FFG and the consumers.

Again, just wow.

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