|A Game of Thrones LCG | Published 09 June 2011|
Greetings, A Game of Thrones fans! Today, we present our final LCG Days winner’s commentary. Greg Atkinson was the A Game of Thrones: The Card Game Overall Regional Champion. Here are Greg’s thoughts on his decks and the tournament!
|My Melee Deck |
|My Joust Deck |
At the Gates
A Time for Ravens
Spending the Winter Stores
Maester Aemon (Core) x1
City of Soldiers
City of Sin
City of Lies
At the Gates
Loyalty Money Can Buy
Kingdom of Shadows x3
Minnesota has twice before been the site of a regional victory for me, however, this one came in a slightly different fashion.
For the Melee portion of the event, I played Lannister White Book. My deck was a Brotherhood Trait manipulation deck that used infamy to keep power off my house. The Agenda was another option to keep power off of my house as I was only running one Kingsguard character. Old Nan, Lion's Gate, Copper Link, Carrion Bird, Horn of Dragons, Dissension and Abandoned Fort created a ton of fun and didn't require that I win any challenges to control the board.
I went 3-0 in my three swiss Melee games, although all the games were close. Having an unkillable Beric Dondarrion really helped provide sustainability to my deck. I placed third at the final table in Melee, but had a chance to win the table if I had played Old Nan on my last turn instead of Abandoned Fort with my remaining two gold. Just a heads up to all of you Melee players out there: if someone plays Ahead of the Tide on a turn on which they reveal Valar, they clearly feel they can win that turn. And never make a deal with Kennon, he will break it when it stops serving him.
For the Joust portion of the event, I played Martell City of Shadows. The deck uses the typical Martell control (Venomous Blade, Burning on the Sand, A Game of Cyvasse, He Calls it Thinking) combined with the Shadows control locations of The Black Cells and Alchemist’s Guild Hall. It ran a full assortment of characters that could be used to close the game out (Shadows Tyrion, Southron Mercenaries, Red Viper, Arianne Martell), so I would try to get a control lock in place, then close out the game with a power grabbing character.
I went 4-1 in swiss, losing to Luke Reed in a game that went to time. We cut to top 4, and after winning my first game, I lost in a tough, 12 plot battle to Luke Reed again. I thought I had set up the control lock against Luke with multiple Black Cells in play, but he marshaled the Red Viper and swept to a 7 power turn for the win.
So I won the Overall Regional Championship in total points and came home with the trophy and a first round bye at Gen Con. It was the first time I've ever won an event without winning one of the two major events.
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
The Agenda was an idea from Mathias Fricot. I only had to use its "drawback" one time, and by then it actually didn't even matter in the game. I have since used that deck with the Maester Agenda, and I like it slightly better doing it that way.
The usage of the White Book agenda is the brainchild of Mathias Fricot so props goes to him.
Well-written sir. I've been using Horn of Dragons in my Targ Heir deck, along with Rhaegar's Harp and some chain shenanigans. I use it to steal, for example, Beric with Flaming Sword or Fat Bob and have the new Daenerys-dragons-don't-kneel to rack up the win. I'm impressed with the use of the agenda in order to keep power off of your house card, though - that's truly brilliant!
Congratulations on the over all champion placement . The melee deck seems really interesting and fun to play with.