|The Time Has Come to Seal the Portals, Quickly!
Confront supernatural terrors in record time with Elder Sign
|Elder Sign | Published 08 June 2011|
For decades the museum assembled an extensive collection of rare, occult curios and arcane artifacts. In 1926, portals open to realms of madness. As mysterious and unnatural events plague the surrounding area, a handful of investigators suspect that so many powerful treasures, kept in proximity, have begun to awaken unspeakable horrors that must never rouse from their slumber. They turn their explorations to the museum and its surroundings. Now, increasingly desperate, they race to locate Elder Signs, the eldritch symbols they need to forever seal the portals and thwart the Ancient One’s return.
Fantasy Flight Games proudly announces the upcoming release of Elder Sign! This fast-paced, cooperative dice game by Richard Launius and Kevin Wilson, the designers of Arkham Horror, is loaded with supernatural intrigue for one to eight players.
The Barriers Between Dimensions Falter
Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which that oily river rolled uncanny, unheard, and unsuspected, there flopped rhythmically a horde of tame, trained, hybrid winged things that no sound eye could ever wholly grasp, or sound brain ever wholly remember. They were not altogether crows, nor moles, nor buzzards, nor ants, nor vampire bats, nor decomposed human beings, but something I cannot and must not recall.
H.P. Lovecraft, “The Festival”
Elder Sign lets players control investigators who must successfully endure Adventures within the museum in order to gather clues, items, and the eldritch knowledge they need to seal the rifts between dimensions. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity.
Investigators race against time as an insidious game mechanic constantly pushes an Ancient One’s Doom track forward. When the Doom track is completed, the Ancient One awakens and launches on its rampage of mayhem and madness. Each of the eight different Ancient Ones possesses awesome power, and failing to prevent an Ancient One’s entry to our world almost always results in the devouring of all investigators.
The Best Strategy and a Little Luck
Exhibits and outbreaks of supernatural activity are represented by Adventure cards, which your investigators need to explore in order to find Elder Signs. Each Adventure consists of a number of tasks investigators need to complete and that correspond to results on the set of custom dice.
Adventures’ tasks range from mildly difficult to extremely challenging, and players will need more than mere luck to get the die results to match. You’ll have to make judicious use of your investigator’s unique talents, cash in items at the exact right moment, acquire the aid of allies, and even use a little magic to alter dice rolls.
Failure to complete an Adventure can result in any of a number of consequences. Monsters may appear, your investigator may lose sanity or stamina, or your failure may spur the Doom track forward. Successfully complete an Adventure, and you gain its rewards. Your investigators may find new clues, learn powerful spells, unearth unique items, or even locate one of the all-important Elder Signs. But be warned! Not all of an Adventure’s rewards are necessarily beneficial.
Brave the Museum Alone or Gather Friends
With eight Ancient Ones, 16 investigators, and 48 Adventure cards, Elder Sign features an abundance of options to ensure your museum experiences will always enter new realms of terror. Players will find replay value in the strategic options available to them, and the options and supernatural horror increase with the addition of other players.
Elder Sign neatly paces multiplayer games to finish almost as quickly as single player games. However, multiplayer games afford players more opportunities for teamwork as investigators may assist each other on Adventures–and risk shared consequences!
Help prevent the Ancient One from waking! The search for Elder Sign is scheduled to begin in the third quarter of 2011. In the meantime, you can visit the Elder Sign website for sneak previews.
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror.
It has Cthulhu AND dices! Can't wait! :D
Interesting trend: video games becoming multi-player, board games becoming solo.
Looks great. Looks very great.
FFG, you are a Lovecraft fanboy's dream come true.
So, should I buy this when it forst comes out or should I wait 3 months and pick up the revised edtition?
Oh cancel that last part about the first silver line game to get an expansion. I just remember they did that with death angel. Well that gives me greater hope to see some more stuff for this game. Hopefully ffg can do some print on demand for this game too
I am very excited for this. I like arkham horror but I never get to play it because one of the two guys I game with hates that game. He feels it moves much too slow and takes forever. I'm hoping this game will satisfy my cthulhu/arkham horror fix while still keeping the interest of the gamer that hates arkham horror.
Considering Elder signs follows Arkham Horror pretty closely (it seems to have the same ancients ones and investigators) do you think this will be ffg's first silver line game to get an expansion? I sure hope so because I really enjoy Lovecraft's world but never ever get to play Arkham Horror.
Will be watching with interest.
Seems like I will be emptying my wallet once more :p
I just went mad...
...and that's the beauty of it...
Lovin the new SilverLine box size. I will definitely be adding this to my collection.
Yeah... I like the Mint flavor! ..."Thanks, again Elder Sign"!