News for April 2011
An Eye for a Red Hand 6
A preview of Tribes of the Vale, an expansion for Battles of Westeros
Battles of Westeros | Published 11 April 2011

“Timett son of Timett rode alone. Every clan in the Mountains of the Moon feared the Burned Men, who mortified their flesh with fire to prove their courage... Timett's fellow Burned Men were so awed by his choice of an eye that they promptly named him a red hand, which seemed to be some sort of a war chief.”
      - George R.R. Martin, A Game of Thrones

Tribes of the Vale introduces Battles of Westeros players to the dangerous clansmen, who dwell in the mountains and crags surrounding the Vale. These uncivilized warriors survive by scavenging food and supplies from travelers, using their brutal fighting styles and superior numbers to their advantage. Previously we looked at the ear-collecting warrior woman Chella and her loyal Black Ears. Now, let’s meet the deadly Red Hand of the Burned Men, Timett son of Timett.

Anyone Mad Enough to Take Their Own Eye...

The Mountains of the Moon are a hard place, breeding hard men. Timett son of Timett is no exception, earning his place as Red Hand by putting out his own eye. While some may question his mental stability, Timett is an astounding swordsmen, possessing uncanny accuracy with his remaining eye.

To reflect his precise swordplay, whenever Timett rolls a Valor symbol he can discard that die to double the amount of hits he caused. Combine this with his commit ability to change the result of any die, and you have an extremely lethal fighter.

While Timett is quite a force in his own right, the men he leads offer even more devastating potential. Imagine how much destruction Timett can bring when leading a high-rank unit. His abilities make him a commander-capturing monster.

Now, let’s take a look at how Timett’s fellow Burned Men contribute to their Red Hand’s cause.

Burning Down the Opposition

The Burned Men have the Looter keyword, which allows them to take advantage of the spoils of war. Whenever an enemy unit is eliminated, any adjacent Looter units of lower rank may place a Loot token in their hex. During the Resolve Status Conditions step of the Regroup Phase, these Loot tokens can be discarded to upgrade the Looter unit to the next higher rank.

When leading a unit of Burned Men with Timett, you can use his commander ability to help you quickly upgrade them to a red unit. Trading a valor result in for double the amount of hits gives you the chance to take out some higher-ranking units. If you manage to rank Timett’s unit up to red, it’s time to play the right Leadership card and go in for the kill.

The crows are gathering, so stay vigilant. More Tribes of the Vale information is on the march!

Set in the rich and vibrant world of George R.R. Martin’s Song of Ice and Fire series, Battles of Westeros is a board game of tactical battlefield combat for two players. With scenarios that include beloved characters and settings, players can recreate the most significant battles from The War of the Five Kings.

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Comments (6)

Published: 5/1/2011 8:24:11 AM

Looting makes you more combat effective...maybe in the next battle.

The medieval swiss had some sort of regulation that a looter breaking ranks could be killed by his own comrades outright, because he was endangering the battle victory, and that's the way it goes through history (units starting to loot lost their combat efficency).

LOOTER should have negative effects.

Published: 4/14/2011 5:15:39 AM

A fair point Loco - and I imagine you are right, they would start as Green. So that might be the trade off.

Published: 4/13/2011 8:36:28 PM

... but they lack the weaknesses of Battlelore goblins (ie, increased number of retreat hexes due ot easily being frightened). Maybe in the pre-set scenarios and skirmish cards these Burned Men units always start as Green units?

Published: 4/13/2011 5:39:36 PM

They behave as if they have goblin rush by the look of it. Blue and Red banner infantry may move 2 hexes and battle.

Published: 4/13/2011 8:15:24 AM

Besides the obvious: the neat abilities, I also notice that's a red infantry unit with a movement of 2. Neat! And scary.

One wonders if we REALLY need "loot tokens" for this however. There's a lot of tokens in this game already and if the effect just happened instantly we'd have one less to worry about and the cardboard could have been used for something else. Tokens are neat but they don't have to be used for EVERYTHING.

Published: 4/11/2011 9:01:55 PM

OK...when???  I'm 'xcited!

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