News for April 2011
In The Pale Moonlight 13
A weekly spotlight for Warhammer: Invasion The Card Game
Warhammer: Invasion The Card Game | Published 05 April 2011

The rising of Morrslieb brought with it Beastmen and mutants, in numbers that left the men of the Empire hard-pressed to fight them off. Even so, they had succeeded, even as their comrades were slain or, worse, twisted by sudden and unpredictable mutation from the light of the Chaos Moon.
      -From The Twin-Tailed Comet, a short story by Sam Stewart

Welcome back to the weekly Warhammer: Invasion spotlight! With last week’s release of The Chaos Moon (the second Battle Pack in The Morrslieb Cycle), the pale green light of a waxing Morrslieb is ushering in dark times for the Old World. Today, we’ll spotlight a number of cards from the upcoming Battle Pack The Twin Tailed Comet, and we’ll further illustrate the common theme between all expansions in this series: developments matter.

One Good Turn Deserves Another

The Light of Morrslieb is a four-cost support card that lets you play an extra development (in addition to the one already allowed by the rules) from your hand during each of your turns. In and of itself this is an extremely valuable ability, as it bolsters any one of dozens of existing cards that depend on the number of developments in play. But when paired with a few other cards from The Twin Tailed Comet, it gets even better.

Each major faction has a Unit card with an action that rewards the placement of developments, and you’ll get them all in The Twin Tailed Comet! From the massive indirect damage of the High Elves to the power-sapping effects of their Dark Elf kin, the Light of Morrslieb brings plenty of reasons to keep the developments coming.

As Morrslieb reaches its pinnacle in the night sky, what other horrors await the Old World? Look for The Twin Tailed Comet on store shelves in the coming month, and keep checking back for more on Warhammer: Invasion The Card Game!

Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.

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Comments (13)

Kako K.
Published: 4/5/2011 9:13:05 AM
#1

The highelf card sounds great. Seems a little imba to me in a development deck. The enemy needs to focus on this unit befor it gets too nasty. The dark one seems useless to me.

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