|Of Adventures to Come
Announcing the first series of The Lord of the Rings: The Card Game Adventure packs
|The Lord of the Rings: The Card Game | Published 16 February 2011|
“The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then. Through Mirkwood and back again it led them, though they never caught him. The wood was full of the rumour of him, dreadful tales even among beasts and birds. The Woodmen said that there was some new terror abroad, a ghost that drank blood. It climbed trees to find nests; it crept into holes to find the young; it slipped through windows to find cradles.”
-The Fellowship of the Ring, J.R.R. Tolkien
Shadows of Mirkwood
The creature Gollum has been seen in Mirkwood, and Gandalf the Wise has requested his immediate capture. Travel vigilant. The way is not safe...
Fantasy Flight Games is pleased to announce the first series of Adventure Packs for The Lord of the Rings: The Card Game, Shadows of Mirkwood! Introducing six new scenarios for you and your companions, Shadows of Mirkwood expands your core set experience with new heroes, new player cards, and new challenges to overcome.
The Lord of the Rings: The Card Game is the first cooperative/solo LCG, and the contents of each Adventure Pack are designed to support an ever-changing play environment suitable for this new style of game. Each Adventure Pack release will include a new scenario with a new set of Encounter cards that will be featured in the quest. In addition, players will also find a new Hero card and a variety of new player cards for all four spheres of influence.
Designer Nate French shared his thoughts on the creation of the Shadows of Mirkwood Adventure Packs.
A Word From the Designer
The most exciting aspect of designing the Shadows of Mirkwood expansion cycle was the chance to introduce six entirely new scenarios to the game; it provided an opportunity to really push the envelope and see where the core system could go. It was important that each quest in the cycle be playable as a standalone adventure, but I also wanted them to form a distinct sequential narrative when played in order from start to finish, so that an “epic” play experience would be possible for groups with such inklings.
The series was designed around the search for Gollum, and it takes players through the Anduin Valley, along the Eaves of Mirkwood Forest, to the Hills of Emyn Muil, and even into the Dead Marshes. Eventually (if they’re lucky), the players will have the opportunity to capture Gollum, after which they must escort him north, through Mirkwood Forest, to Thranduil’s palace, for questioning and safekeeping.
Mechanically, I really wanted each scenario to be a unique experience; unlike any of the others and unlike any of the scenarios in the core set. So there’s a “tracking” quest with the players looking for clues of Gollum’s presence in the encounter deck, a combat oriented quest where the players are helping Grimbeorn the Old drive a group of powerful Trolls away from The Carrock, and one in which they find a wounded Eagle and must keep it alive and bring it to Radagast the Brown at Rhosgobel in a “race against the clock” type of quest. After those two “side quests,” the heroes are able to get back on Gollum’s trail, which leads to Emyn Muil, an extremely location heavy scenario that involves a lot of exploration. In the story's climactic end, will you be able to keep Gollum under strict guard as you fend off brutal attacks?
In addition to the 6 new scenarios, approximately half of each pack is devoted to new player cards. There is a new hero in each pack (starting off with Bilbo Baggins in The Hunt for Gollum Adventure Pack), and an assortment of cards for all 4 spheres. This was an exciting set to design, and I’m looking forward to its release!
Thanks, Nate! Be on the look out for the first Adventure Pack in the Shadows of Mirkwood cycle, The Hunt for Gollum, coming this spring!
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.
Nice use of the work "inklings" at the end of the first paragraph.
Do you plan to release a card set that has enough extra cards in it so that we can have 3 of every card in the core game, or do we have to buy three core sets, and wind up with a lot of stuff we don't need?
Lord of the Rings is the first LCG that I've gotten into and I just have to ask, will all 6 of these sets of "The Shadows of Mirkwood" be sold together after they have all been individually released for a slight discount, or do you usually have to buy each expansion separately? At least, what has been your experience with other LCGs?
If you wanna read a good overview of the game go here:
"However, that is little comfort if you announce a game, then only 7 months later release it (with 1 week 'advanced notice' of the rules). "
You do realize that the game got pushed pack, it was originally supposed to be released in the Nov/Dec range last year. I doubt it was their intent to wait this long.
I don't play W:I anymore. Dropped it for AGoT and now LotR. LotR will be great when it comes out. I understand everyone is frustrated that it seems like its been a long time since it was initially announced but other than that I think LotR will be great and will sell well. Even if only for the simple fact it says LotR, that will draw people to it as Tolkien's works have a huge fan base.
Yes, it was a good day (I made it to the final 4 :) with my dwarf deck). That's because W:I is a great game and we had a great variety of players. Also, people were not 'overly experienced players' so they came for fun, not a brutal competition. That definately affects the atmosphere.
Again, it's not the game of lord of the rings "I" worry about, it's trying to convince others to play. If nobody plays, no sense in asking the store to pick it up and buying it. People would be more comfortable if they could read the rules before asking to 'pre-order'.
Also, I understand the concept of LCG, but as of late, people here are getting frustrated at the delays. Again, the store suffers when anticipation turns to frustration and then lack of interest.
In Summerside, the gaming community are hesitant with new games. I'm not a big fan of Money: The gathering (in fact, I despise it) but ask any gamer here, they might get frustrated with the random factor but they more then often will defend WOC because of their punctuality of their releases.
Let me know if you get a chance to come down again (dwarves are itchin for for a bashin!). Till then, take care!
I was at that tourney for Warhammer Invasion, it was a fun time. Prizes were nothing special and just an extra, oh yeah that's neat.
Here are my concerns and a bit of perspective from Small town Summerside, PEI.
Mutant chronicles: This game was advertised, publicised and pushed litteraly for over a year of build-up and it was a great game. Then, all of a sudden, bam! Sorry not enough interest to continue it. So much for anticipation. Yes we (gamers and retailer) were very pissed about that.
Warhammer invasion: My store held the regionals for Warhammer invasion, an even that was publicised for over a month and a half, both at the store and on the FFG website. We had players from 3 different provinces come for this event. Guess what: there was a problem with the prizes being sent. It was a great hassle to sort it out but the outcome was we did not have the prizes for the event. Now FFG did not charge for the package but my retailer still had to pay for shipping, quite litterally almost the price of the package and he had to ship some of the prizes, at his cost. Very bad for HIS Business both in cost and in his ablility to provide something that was advertised a month and a half before the event. Especially the 'out of towners'
These are but a couple of examples of my issues with FFG. I see a great game in it's potential, I tell my gamer friends and store about this great game. They get hyped about it and ask who the game is by. I tell them FFG....
Oh, the interest level just dropped exponentially. In order to 'sell' a game to my friends, they want something concrete and solid because of the past hassles/ experiences. In this case, in our perspective, FFG promotes and 7 months later, we still don't have rules undermines the confidence we have in the ability FFG has to produce this game, especially since it was demoed at Gencon last year.
So, to answer your question Scoob, its neither the hype of the expansions or requesting more info (or the issue is both). Me, personally, I would like to get this game. However, the fact that it's produced by FFG means unless I have something concrete to tell my store/ gamer friends, they don't want to chance it because more often then naught, we have been disappointed NOT WITH THE GAMES, but the lack of actual retailers service support.
I hope this clarifies the perspective a bit.
How will the expansions be July/August if base set is in April ? 3 months from now is May. So May/June adventure pack cycle begins.
The Adventure packs will start after the Core set, Core set April, cycle starts in May, then go June, July, August, September, October. Come September or October we will start to see advertisements for next cycle of adventure packs. That is how all of the LCG's work.
I really understand your desire for the rules. I think a lot of times mechanics make the game, not the theme. However, for me the theme is definitely the draw to this game, as I love all things LOTR. But again, it makes sense to me that you'd want enough advance notice with the rules to know whether it's a property you want to invest time and money in to.
I'm not as clear why the timing of the advertisements are so important. I've been anxiously following this game since the first posts from Gencon came out, looking for any news. I'm disappointed that firm dates have not yet been given on releasing the base set, and I think we're getting close enough that we should really be able to get it. But personally it makes me more excited to get the base set when they say that they're already preparing the first six packs to follow the base set, because I know they're supporting the game at least for a little while.
So are you requesting more info just to decide on whether to get the base set, or does it actually bother you that they'd hype expansions before they release the base set?
At any rate, I just had to make my first post on the website today because I'm so darn excited for this game!
Please don't take this the wrong way as the question was specifically addressed to Admin. Are you part of the Admin group? and a if you are, for clarification based on your post, the base set is scheduled for april, which means the expansion will be July/ August.
The admin post was vague. However, when I originally posted these types of concerns with BOW, Mr. Peterson was kind enough to explain this issue. He, however, said 'releases', not 'expansions' (and if I can figure out how to link, I would link the response he gave) which to me, implies base set as well as expansions.
I understand 3/4 months based on this. Again, I will re-iterate, we are much past this mark.
He was talking about the expansions, they needed to be announced now so that the network has time. The expansions will start right after the core set comes out in April. Expansions are 3 months away.