|Warhammer: Invasion The Card Game | Published 01 February 2011|
Athel Loren is inhabited by many strange and powerful spirits, some of whom are as ancient as the forest itself. When a conflict arises, these otherwise ethereal spirits can bind themselves to the husks of dead trees and fallen branches, making the silent form uproot itself and meld into a powerful shell with which they can oppose interlopers. In motion, these vessels appear as a horrifying parody of a man, though one that stands well over eight feet tall on its gnarled and twisted legs. They remain vigilant and ready to strike with lethal ferocity should an enemy stray too close, waiting with unceasing patience for weeks upon end should it be required. More than one careless trespasser has had his life cut short by these Tree Kin.
Welcome back to another card of the week spotlight for Warhammer: Invasion The Card Game! In our preparation for the release of Omens of Ruin, the first Battle Pack in The Morrslieb Cycle, we’ve seen the fearsome Ungor Raiders, the destructive Boar Pen, and the inspirational High Elf leader Korhil. Today, we’ll take a closer look at one of the defining aspects of The Morrslieb Cycle: the powerful and enigmatic Wood Elves.
As we announced back in October (and repeated a few times since), The Morrslieb Cycle is designed to encourage an emphasis on developments. As the cycle’s new neutral “faction,” the Wood Elves exemplify this design philosophy beautifully; they tend to have powers that generate, enhance, and manipulate developments in various ways. For a specific example, take a look at one of the Wood Elves’ subtypes, the Forest Spirit. Many Treemen, like the Tree Kin on the right, have this exact action: “Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit.”
This sort of versatility can be great in a number of situations. You may need to quickly increase your number of developments to trigger certain beneficial effects, like that of Troll Slayers. You might want to spare Tree Kin from the effects of incoming Troll Vomit, or use it to protect an entire zone from the Judgement of Verena...
...and the list goes on and on. We’ll take a look at more Wood Elves in the coming weeks, but suffice it to say that in the hands of a clever player, these mysterious protectors of the forest can be used in some exciting combinations. Join us next time for another Warhammer: Invasion card of the week!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
...or have we forgotten what a great defensive tactic against boar pen... again, food for thought
Liking this alot. People's opinion seems to be that it's expensive, I disagree based on how versitile the card is based on what's available now. That does not take under consideration what's in store regarding developments and this new cycle. Just food for thought...
Pretty cool...pretty expensive...
Now that's a good unit with a nice effect but why it's so expensive. But this one could be very useful.
It's a bit on the expensive side, IMO
Neat idea. Can't wait to make a Dwarf deck with these things.
Yes Wraith, you can do that. The damage is effectively "lost" as you can't apply damage to a development, but its already assigned, so you don't get to transfer damage to the capital. These guys are practically immune to combat damage if you have the resources.
it's poor due to 2 res cost. not gonna use it.
So can this unit deal damage and avoid damage.
For instance can it attack or defend, stay an attacker or defender until the action window after the "Assign Damage" phase, turn into a development before the "Apply Damage" phase and negate that damage? What happens to the damage that was assign to this unit when it becomes a development. Is it lost or does it transfer to the capital?
flames of the phoenix, develop tree kin, turn them back into units at the end of the turn after all opponents units have been flamed. I like.
A must-have card if you play with dwarfs, to use the ability on Serpentslayers and trollslayers
Cool card. :D