|A Game of Thrones LCG | Published 27 January 2011||Rating||21 votes|
Hello and Welcome Back, Loyal A Game of Thrones Fans!
This week we continue our previews of the first Chapter Pack in the Secrets of Oldtown cycle, Gates of the Citadel. As stated in previous card previews, we will not only be looking at the interesting cards coming out to boost the Maester, Citadel, and Chain traits that form the core themes of the Oldtown cycle; we will also be looking at new or continuing themes for the other Houses.
This week we look at Greyjoy income denial through Gylbert Farwynd. Gylbert Farwynd's ability is simple but effective: the cost to play anything except Noble-crested characters cannot be reduced. With Gylbert in play, the Streets, the Seas, Seat of Power, etc. can't reduce costs unless they're being used for Noble characters. Paying full price for everything, of course, cuts into the amount of stuff you can bring into play turn by turn, slowing you down, limiting your options. The effect is global, so the Greyjoy player controlling Gylbert has to put up with it as well, but low income is not new for House Greyjoy and they have the means to cope, for example cards like First Mate and Blackwater Raiders, which can put cards into play through alternative means.
There are other resource/income denial cards for House Greyjoy, and there will be more, but Gylbert's ability is cool because you can throw him into challenges, use him to trigger Balon Greyjoy's effect*, etc., and you are still cutting into your opponent's income. Moreover, those cards that only reduce costs (Seat of Power, Summer Port, the Streets, etc.) suddenly become dead weight in your opponent's deck so long as Gylbert is in play. As both a character and a passive, global effect, Gylbert Farwynd is nice card that can find its way into a lot of different kinds of Greyjoy decks.
So that's it for this week's card spoiler. Hopefully you've got plenty to discuss here in the comments or on the A Game of Thrones forums. Until next time!
* The Balon Greyjoy of A Time of Trials, that is.
Based on George R.R. Martin's bestselling fantasy epic A Song of Ice and Fire, A Game of Thrones: The Card Game, playable by 2-4 players, brings the beloved heroes, villains, locations, and events of the world of Westeros to life through innovative game mechanics and the highly strategic game play. The Living Card Game format allows players to customize their gaming experience with monthly Chapter Pack expansions to the core game.
What about Cragorn? He's an example of a raider with a resource denial ability.
I always use Marauders to hammer income locations. That's another possible resource denial in Greyjoy.
@Gualdo: I think other resource denial being in the upcoming chapter packs is covered in the part "and there will be more." Icy Fisherman would be an example, yes, but I think Targaryen has more effects like this (taking gold from opponents)? Winter, albeit working well with Greyjoy, is not really an in-house effect. And neither is blanking locations, I believe there's several cards in other houses and at least one neutral card (Climbing Spikes) doing the same. So I'm still not seeing it as a Greyjoy theme (at least in the LCG, perhaps it used to be in the CCG?). I think it's a cool theme, but would really need to be expanded further. And Greyjoy already has a theme that's severly underdeveloped (raiding), so I worry that with the introduction/expansion of a resource denial theme raiding is going to stay as unviable as it is. They could try to make those two play off each other, for example with a location that reads "Respone: After an effect that discards at least one card from an opponent's deck is triggered, kneel <card title> to take one gold token from that opponent's gold pool and add it to your own."
@Saturnine: maybe they are referring on other cards in the cycle. Anyway we have Ice Fisherman working great in winter as resource denial. Then we have attachment that blank a location. And in general Winter season is resource denial :-)
"There are other resource/income denial cards for House Greyjoy"
Which cards are they refering to? I can't think of any at the moment, and can't check my cards right now.
even with him being the 2nd greyjoy charter to have a noble trait.... hmm am i seeing greyjoy love? I must be wrong greyjoy really has not got much after there box came out.
Ally is a bummer, but very appropriate, in my opinion. He's golden if played at the right time or in the right deck. Non-crests (like crests in general) would have been interesting, but I'll take it.
This card is definitely going into my Neutral House nobles deck. That's an amazing ability.
Rings... he's the second noble crest card greyjoy has! Seastone Chair! Seastone Chair! (Maybe we'll get a noble crest theon or euron?)
I only played the LCG but being an ally isn't such a downside. Only 2 cards target it directly. For the rest there doesn't seem to be much ally hate? I guess is it was probably diffrent in the CCG or?
I like it! It rewards having crests, and slightly lessens the cost reduction ability. 3-cost ally though :(