|Spaceships Noises Are Cool
An Intro To Mag Blast
|Mag Blast | Published 19 November 2008|
Mag•Blast is the game of screaming space battles, with the emphasis being on screaming and space battles! Using super-advanced "Make a Silly Noise or Miss" Blast Targeting System™ technology, the battleships of the Mag•Blast universe will do battle under the command of your flagship. The last fleet not reduced to space dust is the winner!
2-8 players aged 10 and up will each take command of a mighty fleet of starships, poised to do battle for no good reason that anyone can remember!
The ships of a player's fleet will be divided into four color-coded zones around his flagship. On each player's turn, he will have an opportunity to play Blast cards from his hand, one from each ship in his fleet. Some ships may only be able to fire the relatively weak Laser Blast (pew pew!), but others may have larger turrets that can fire the more potent Beam Blast (bzzzwomp!) or the feared Mag Blast (ka-SPLODE!). Of course, players can't just fire deadly coruscations of energy through the cosmic ether willy-nilly and expect them to hit their target, no! Mag•Blast uses extremely advanced and well-researched rules mechanics to simulate the nail-biting reality of screaming space combat.
Players must accompany each Blast card with a sound effect. If they fail to do so, their blast misses (and their opponents will taunt them mercilessly). If they hit, then the damage is applied to their target ship and eventually ships are destroyed when the accumulated blasts equal or exceed their Hull value.
Once ships have been blown out of a zone, shots can be fired directly at your opponent's command ship from the corresponding zone in your fleet. Once the command ship has been destroyed, that's it! Your opponent is out of the game and you can focus your fire on the next hapless admiral.
RESOURCES AND ACTION CARDS
Meanwhile, of course, players are dodging into asteroid fields, laying mines, scoring devastating direct hits, and generally being crafty and dangerous. All these tricks of the space-battling trade are represented by action cards, which players will be hoarding and playing as the opportunity arises. Further, many action cards bear resources necessary to construct or hire reinforcements to bring additional ships into your fleet.
Victory in Mag•Blast is achieved through the complete and total annihilation of all opposing fleets. If you have the only command ship that has not been reduced to radioactive vapor, you win! Give yourself a pat on the back and be sure to conquer your opponent's homeworld on your way home.