|Warhammer: Invasion The Card Game | Published 14 December 2010|
Duregan locks eyes with the goblin. Malice fills the creature’s red eyes, and Duregan’s hands clench about his hammer. Dodging a first swing, the goblin slashes. At the goblin’s belt is the glittering faceplate of a dwarf-made helm. Duregan sees it and recognizes the name runes on it. “That was my brother Hazkal’s! By Grimnir goblin, you will pay for this!” The fight renews, and Duregan can barely contain his rage. Swinging wildly, no thought for skill, the dwarf backs the goblin towards his hammerers. Pain lances through his side, as the goblin manages to land a blow in between the joints of his armour. Duregan twists, trapping the blade and the goblin. “This grudge is not yet settled, grobi! Where is my brother?”
–From Bleeding Sun, the included short story
Bleeding Sun, the final Battle Pack in The Enemy Cycle, is now on sale at your local retailer and on our webstore!
Bleeding Sun is the sixth Battle Pack installment of The Enemy Cycle, the linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. In this exciting series' conclusion, all six factions gain valuable new powers... but who will come out on top?
Blessing of Myrmidia brings strength to the Knights of the Empire, while the vile Beast of Rot feeds on the power of Nurgle. Meanwhile, the Orcs tame a Giant Spider and the High Elves harness the power of the Moon Staff of Lileath! For more on this exciting new expansion, check out our card of the week articles: In Service to Father Nurgle, Knights of the White Wolf, and ...Is Another Orc's Treasure.
This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame, so head to your local retailer and claim your copy of Bleeding Sun today! This battle between bitter enemies may be over, but the war is just beginning...
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
I'm guessing that the end of this cycle is the end of the dwarf favoritism and the beginning of a new favoritism. Probably not Chaos, though...
This is a good battle pack but why so few Chaos crads in it? And so many good Dwarf cards, why?
I'm sure as many of these cards do, it will reveal more uses to us in the future or perhaps by accident. Either way. I look forward to the creative ways this may get used.
Basic and seemingly not that great. Though I suppose if you have some gold left to spare...