|Call of Cthulhu LCG | Published 10 December 2010||Rating||22 votes|
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Thanks Marius. Good point on the "extended play value" of the discussed Zoog. I guess my mind has been warped of late with the very fast rapid deck-threats that many CoC players tend to play with. Long-term developing (while great fun !) - is often non-viable against so many "cheap / fast" decks that can easily be built with all the cards currently in the game.
@Roshi87: Yes, you do need quite a setup for it to work. I wouldn't say that Unearthing the Ancients is 'strictly better' though - For one, unearthing doesn't leave you with a character, so unearthing gains you 3 cards worth of advantage, but costs you one card, while the Zoog sticks. Also, the Zoog can potentially be activated again next turn, and the turn after. It is kind of like an Obsessive Insomniac that drains domains instead of sacrificing resources - and in some decks could easily complement it and help create a little redundancy and consistancy. If you can Zoog up your domains though, somehow, eventually things wil get a little crazy - even though that takes a little time and effort to do.
Yea, total crap card (no sarcasm on this one).
I'm a bit tired at the moment, but doesn't this card seem like a crappy deal for Miska.... like...you pay 2....and get a 1-Combat, 1-Skill character....pretty lame in terms of cost for effect .....but then you get to pay 2-more....as an Action....and draw a single card ! ....Oooh....wow. Granted, you get to do it for each Zoog that enters play....and there are ways to make more than 1-Zoog come in on a turn rather easily, but as Marius points out - you still have to have Domains to pay for the Action cost.....and 2-resources per Domain to even get it to work "properly". So if you played this right away on Turn-1, you would get no extra benefit, since only 1 of your Domains would even have 2-resources, and you'd have to use that one to play the Zoog (barring lucky draws like Itinerant Scholar in your first hand, or something).
So the earliest you could "normally // reliably" get this to "work" would be your Turn-2, if you went first. You have 2-Domains with 2-resources each, and another with 1. You pay 2 and play this guy. Then you get the "nice benefit" (sarcastic) of paying ANOTHER 2-(the other Domain) - just to draw 1-single card. Oooooh. Wow. That seems like not nearly enough pop for the cost. Couldn't you just play the Miska character card (cheaper overall cost, IIRC) - that allows you to draw a card when it comes into play ? (a lighter version of the Aspiring Artist, in that it's only 1-card, not 2, but you can use it whenever - it's not dependant on how many stories you may or may not have won yet, etc.)
Miska character (can't remember name) = Character + 1 Card Draw for ...2 or 3 (can't remember which)
New Zoog character = Character + 1 Card Draw for .... 4 (2 to play, 2 more just to use ability 1-time).
Heck, for raw card-draw, just use Unearthing the Ancients (IIRC) - for 3-cost = 3-Card Draws. No ?