|A Hazardous Return to the Cosmos
A preview for Cosmic Conflict, an upcoming expansion for Cosmic Encounter
|Cosmic Encounter | Published 08 December 2010||Rating||23 votes|
The infinite stars hold infinite hazards, threatening to thwart your quest of ultimate conquest. Not only do opposing aliens stand in your way, but now the harsh elements of deep space will make your mission much more unpredictable.
Recently we announced the upcoming release of Cosmic Conflict, the latest expansion for Cosmic Encounter, the legendary game of strange aliens and hostile space colonization. Today we’ll take a deeper look into the game by exploring the new Hazard cards and reuniting with a familiar and filthy face.
Hazard cards come into play during the Destiny phase of an encounter. If a player draws a Destiny card with a hazard symbol on it, then that player draws a card from the Hazard deck. These Hazard cards introduce a variety of effects - some only lasting for the duration of the encounter, while others remain in play.
Many Destiny cards from the Cosmic Encounter base game already contain this Hazard symbol, making the Hazard variant completely compatible with all other published variants.
(The front and back of a Hazard card)
In addition to the Hazard variant, Cosmic Conflict also adds 20 new aliens to face-off against. One of these new aliens is a classic whose stench will need no introduction.
Filth is able to repel enemy ships from his planet with his noxious odor. In addition, rather than giving control of your planet to your attacker after a failed defense, Filth drives everyone from the planet, leaving it completely fumigated.
Check back next time for another look at Cosmic Conflict!
Cosmic Encounter is a classic board game that puts players in charge of the fate of an alien race. Three to five players each strive to be the first to conquer five enemy colonies and establish themselves as the dominant life form in the galaxy. With over 50 alien characters to choose from, no two games are ever the same.
Zapping Filth will shut him down for the rest of the encounter, but then he's back at the start of the next, so unless you're zapping him for your fifth colony it won't do much good.
Can the Filth power be zapped? It doesn't look like it, since the card says "any time".
Also, if yet another player is added, how is the Parasite power going to be balanced?
I suppose too much stray fire or heavy shock waves could trigger the implosion of a near by geologically unstable asteroid. I always found CE to be kind of abstract to begin with though...
For the flavor text, how about:
“If the combined total is greater than 25, the battle rages for too long and the combatants are caught in a deadly meteor storm!”
I also am not a big fan of spoilers. When they have these previews, I read only the aliens that have already existed in either the Mayfair or Eon versions.
I will have to forward the number two comment to my game group.
Number two ;-) ... I missed that, good catch.
Sure would like to see Lunatic or Claw next, but I bet we get Glutton. (Maybe the sleuthing on BGG wasn't such a good idea; it's fun to solve puzzles, but I'm not a big fan of spoilers.)
Also: I like the new card back quite a bit.
So, the Filth is number two. The second previewed alien. Number two! Get it? Sigh.
Filth is a four-eyed turd. Perfect!
But ... "a deadly meteor storm is triggered by the fighting." Seriously? The flavor text couldn't have been something that actually makes sense like a fusion plant explosion aboard one of the ships or a collapse of subspace due to all the energy discharges? Instead we have fighting causing a meteor storm?
Maybe there'll be another hazard card where negotiations set off a volcano! :-P
Yeah, but we didn't know the Filth looked like a steaming pile of crap! ;)
Yeah, we were pretty aware of Filth and what Hazards were all about, at least roughly.
Next preview: Lunatic or Claw, maybe? Or might there be something else unspoken awaiting us?
The veil is lifted a little more, though we kind of knew what was under it.