|Call of Cthulhu LCG | Published 03 December 2010||Rating||23 votes|
That Crawford Tilinghast should ever have studied science and philosophy was a mistake. These things should be left to the frigid and impersonal investigator for they offer two equally tragic alternatives to the man of feeling and action; despair, if he fails in his quest, and terrors unutterable and unimaginable if he succeeds.
– H.P. Lovecraft, From Beyond
Due to some holiday, last week was somewhat spoilerless. Maybe this week, the line-up will make up for that. Last time we took a look at the first Asylum Pack of the upcoming Rituals of the Order cycle. Apparently, there was some confusion; besides this cycle, there also is a Deluxe Expansion focusing on the Silver Twilight, called The Order of the Silver Twilight. I'll probably go into that in a future article. Right now, it's Asylum Pack time.
As card types go, Events are the most fleeting. You play them, they do their thing and most of the time they go to the discard pile. Unlike Character and Support cards they don’t keep a physical presence on the table. To make it worth it, events need to achieve some kind of short-term goal, or leave a lasting impression. To make up for this fleetingness they tend to be powerful and destructive. It also helps that in general they can be played at any time, often catching opponents by surprise.
It’s the surprise that makes Event cards powerful. It’s the last line of defense when you absolutely need to throw a wrench in your opponents’ plans. All it takes is a card like In an Unmarked Grave (Sleep of the Dead, F88) to suddenly make you face the abyss alone. Even though they are just temporary effects, most decks will have at least a few events like this just to be sure.
All this tampering with space-time will not go unnoticed, though. Such a concentrated burst of card power, through the magical process of thaumogenesis and the will of Yog-Sothoth could result in unleashing one or more Intruders from Beyond (The Twilight Beckons, F19.) While their stats aren’t earth-shattering, they can be played in any deck and they trigger on something that should come up in most games, often at critical moments. And it’s free!
One event that has been a staple of its faction for years is Shocking Transformation (Core Set, F140) which allows you to find and put into play almost anything. The only ones out of reach are the Ancient Ones. The next card I’m going to show you does just that. Sure, it has some additional requirements. It needs three sacrifices instead of just one, and they all need to be cultists. And you’ll need to have Cthulhu in your hand for it to work; To pull it off early you’ll literally need a god-hand.
If you can manage it to work, you’ll have a pretty nasty surprise ready, though, as being ambushed by Cthulhu isn’t how most investigators hope things would end. How could they have guessed what was lurking Underneath the Surface (The Twilight Beckons, F5)?
While the requirements seem harsh, a lot of cards are already in a deck running ancient ones. The usual suspects in the form of cost reduction already have the Cultist subtype most of the time. Brood of Yig (Whispers in the Dark, F4) is quickly becoming a staple in most Cthulhu based decks, and also shares the Cultist subtype along with his younger brother Degenerate Serpent Cultist (The Wailer Below, F63) so including a lot of cultists isn’t much of a stretch.
The triple sacrifice can be used to power up Ritual of the Lance (The Order of the Silver Twilight, F42) acting as insurance should Cthulhu be send back below the waves. And you cultists will start to draw a lot of the fire, now that things could get dangerous once their number reaches three ensuring the Cthulhu’s mid-tier of monsters, Deep Ones and Serpents to live a little longer. Cultists will shine a little more in the future, as a theme and subtype so everything will become even more seamless as time goes on.
With Intruders from Beyond and Cthulhu now suddenly appearing when you least expect it, watch your step!
Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.
Great cards, really loving the Intruder, great to see some good cards on my favourite faction :)
Let's just hope that that type of characters don't become too common to be broken.....
Purple Monkey Dishwasher!
Awesome artwork! I like this Cthulhu breaking through the surface. Very nice!
Cthulhu suddenly got a but more viable with that card. looking forward to it...