|Warhammer: Invasion The Card Game | Published 18 November 2010|
A beautiful elven woman stands before the waystone, running a hand over it. She glances down at the sorceress’s body, a sneer on her lips. “Trying to befoul one of these ancient devices? Your fate is well deserved.” As she walks, a glowing nimbus begins to form about her hands. She walks around the stone clockwise four times and then raises her arms in the air. At the apex of her spell, she whips around and catches a dagger thrown from the trees. She looks about. Her archers’ throats have been cut and she is alone. “Isha protect me,” she whispers. “I am not afraid of you, Dark Elf.” She stands defiant, golden energy radiating from her hands.
-"The Fourth Waystone,” a serial short story from The Enemy Cycle
Sources of purity, the waystones help maintain the Winds of Magic. If they can be corrupted, the Dark Elves will strike at the source of their sworn enemies’ powers, breaking an age-old stalemate once and for all. But can the vigilant High Elves defend these sacred sights?
The Fourth Waystone is the fifth Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to its metagame.
Learn more by checking out our recent previews: Drink Deep, One Step Forward, Two Steps Back, and Something to Quest For. Then, head to your local retailer to pick up your copy and bring the power of these sacred sites to your tabletop!
Warhammer: Invasion The Card Game is a card game by Eric M. Lang in which 2 players develop their kingdoms and lay waste to their foes. Each side is comprised of either the forces of Order or the forces of Destruction as they seek to extend their empire to include the entire Old World. The Living Card Game format allows players to customize their gaming experience with monthly Battle Pack expansions to the core game.
This battle pack is way better then Redemption of a Mage. It has a lot more good anr useful cards.
A nice and fluffy card but of little use overall.
While I like the concept, this is a card that you can only play against some HE decks since there is pretty much no other healing. It doesn't even trigger against Bloodsworn (which are just too expensive for their P/HP and nobody plays them) without errata/clarification. It is also unplayable for non-DE decks with 2 loyalty.